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Thread: New heroes

  1. #1
    Prime Leader Contributor Level 12
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    New heroes

    All the recently introduced new heroes are lame. I'm talking about pay hero and VIP hero, not skins.

    They are mediocre and do not add anything to the game, can't be part of the meta.

    Why on hell you do not make a hero to counter Minstrel for example? 95% of Arena defense teams (mine included) have Minstrel, this guy is too OP. You have to evolve the game further, not introduce pathetic heroes without any meaning on the end game meta.

    Your game designers are a piece of shit, sorry to say that but they don't play the game.

  2. #2
    Administrator Contributor Level 12 Betty's Avatar
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    Quote Originally Posted by zissop View Post
    All the recently introduced new heroes are lame. I'm talking about pay hero and VIP hero, not skins.

    They are mediocre and do not add anything to the game, can't be part of the meta.

    Why on hell you do not make a hero to counter Minstrel for example? 95% of Arena defense teams (mine included) have Minstrel, this guy is too OP. You have to evolve the game further, not introduce pathetic heroes without any meaning on the end game meta.

    Your game designers are a piece of shit, sorry to say that but they don't play the game.
    Dear Leader
    Thank you for the suggestion. I will let our production team know that almost all teams are using Minstrel now and some old players would like us to design a hero or some skills to counter Minstrel. Thanks.

    Best Regards
    Betty

  3. #3
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    Minstrel is designed to be very strong in Arena Defense and that's okay. There were always Heroes that had 95+% usage in Arena Defense.
    First it was Turtle Fighter, then reworked Cleric and now it is Cleric + Minstrel.

    "Don't hate the player, hate the game."

    There are already counter to Minstrel in game. I am using a team that beats it very reliable without any payed Skins.

    The main problem that should be addressed is the timeout mechanic. It's plain dumb to lose a fight where five of your Heroes are losing just because one enemy is still alive.
    That system may have worked at the beginning of the game where no fight last that long but nowadays with the much wider roster and higher power-level you can create Timeout Defense Teams without real weaknesses. The whole rock paper scissors doesn't work anymore.

    - Remove/Rework Timeout mechanic.
    - Slightly nerf dominating Heroes.
    - Buff useless Heroes.
    - Implement Arena Brackets with different reward tiers.
    Ask yourself how physical Heroes are still dominating in a Cleric Meta? There is no balance between Damage vs. Sustain but that's another topic.

  4. #4
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    So tell us the team. If you use MM dont continue, thats a fail.

  5. #5
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    There is no MM in my counter Team...

  6. #6
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    I don't believe then your team is a valid counter to all teams with minstrel.

  7. #7
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    wow zissop, you are still alive and playing this game.

  8. #8
    Universal Leader Contributor Level 10
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    Quote Originally Posted by amirlanc3 View Post
    wow zissop, you are still alive and playing this game.
    No, he already quit 100 times, and always come back

  9. #9
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    I like the new heroes. It’s only your opinion. Wich I think stinks.

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