
10% movespeed passive. why was this taken out?
This new passive is great. But how far must i be to activate the passive to move towards allied heroes? it seems i have to be pretty close making this rather dumb as a passive to begin with.

-Make her 1st ability 3 seconds like it use to be.
---8 seconds makes this skills 100% useless, and ruins the concept of angelyene.

Either give her back her main healing ability, because it was good Sustain.
or
make this sleep skill multi targeted and only able to hit enemies. its useless to use this when MULTIPLE tanks run at you to come and kill you.
she's not a mage according to you guys, so why does she need a sleep ability anyway?

Did ..you guys even try? This passive is WORSE than it was before.
Before : 15% extra self healing
Now: Wait till level 2, heal less than i did before the rework, and overall have less sustain.
At least i could change to damage form and fend for myself slightly with 200 dmg each abilities.

this ..is downright disrespectful to Angelyne. being use to the blessings that lasted for a long time, this is so majorly bad in comparison I can't begin to express it. the Healing its self isn't the issue, its the fact that its equivalent to maybe 1 auto attack.
Could this skill heal maybe 500 a tick over the course of 3-5 seconds?
It seems to me that the ones in charge of reworking Angelyne didn't hit the mark they're looking for. It seems they don't know how badly this hurt the 2nd to none great healer of the game. I feel like the develepers are trying to justify their "bone staff" angelyne so much so, they remade her abilities, so that it can work around their vision of a once great hero.
i'll keep trying her out, maybe i'll find some out of the water build, but the way things look, its gross and wasn't practiced at all.