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Thread: Game is broken

  1. #16
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    It is a list of gears needed for 18 heroes to be promoted to Red +4 at level 107.

    As you can see, the dragon pearls are so much needed.
    So I have to spend all my stamina for the dragon pearls in the normal campaign.
    So far, I have no intention of spending stamina beyond that. It's just a waste, I think.

    Yesterday ucool added some gears to the normal campaign, but I only get the benefit of Kylin blood.
    I can not afford to attack the stage other than the place where the dragon pearl comes out.

    Orange gears are not a problem at all. I can get enough.
    But I can not afford the purple gears.

    Of course I can buy them with coins.
    I can buy it with gem, too.

    But they are relatively much more expensive than coin acquisition.
    I will not buy them with gem.

    I can understand that the dragon pearl is precious. It is the top gear.
    But I can not comprehend that the Purple Gears that appeared 2 or 3 years ago were precious.

  2. #17
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    Game is broken because there is no scalability ; resources that are needed to be updated asap : GOLD (must!), purple gear, that bloody dragons pearl!

  3. #18
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    I strongly agree that the game is broken. Events have became a monthly thing, 3 heroes monthly isn't cool. Uncool create event purely for revenue purposes. More and more players are quitting the game as Heroes Charge is turning into a pay-to-win game. The gears required and the fragments gain are not on the same frequency. Golds are difficult to gain and store when you need golds for buying exp potion, skills leveling and enchanting.

    Please stop dishing out 3 heroes a month
    Please adjust the drop rates for fragments higher to 30-40%
    Please lower the gold needed for exp potions, skill and enchanting. If not adjust the gold gain daily higher(crusade or guild raid)

  4. #19
    Prime Leader Contributor Level 11
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    Hello Betty

    I saw that you have already implemented 1 on live servers and 2 is implemented on test server so soon it will be available also. Thanks very much!

    Is it possible to address also the gold problem? Some ideas:

    Crusade gives more money to players according to their level
    Booty caves give more gold per hour
    Rana shop cost a lot less
    Warhall plundering gives also gold as loot
    WoG gives more gold and silver chests. Now the probability is too low
    Uncap the raids, 1M is too low and people have no incentive to do more than 5M damage

  5. #20
    Administrator Contributor Level 12 Betty's Avatar
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    Quote Originally Posted by zissop View Post
    Hello Betty

    I saw that you have already implemented 1 on live servers and 2 is implemented on test server so soon it will be available also. Thanks very much!

    Is it possible to address also the gold problem? Some ideas:

    Crusade gives more money to players according to their level
    Booty caves give more gold per hour
    Rana shop cost a lot less
    Warhall plundering gives also gold as loot
    WoG gives more gold and silver chests. Now the probability is too low
    Uncap the raids, 1M is too low and people have no incentive to do more than 5M damage
    Dear Leader
    Thank you for your suggestion. We will let our production team know. Thanks.

    Best Regards
    Betty

  6. #21
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    Quote Originally Posted by zissop View Post
    Hello Betty

    I saw that you have already implemented 1 on live servers and 2 is implemented on test server so soon it will be available also. Thanks very much!

    Is it possible to address also the gold problem? Some ideas:

    Crusade gives more money to players according to their level
    Booty caves give more gold per hour
    Rana shop cost a lot less
    Warhall plundering gives also gold as loot
    WoG gives more gold and silver chests. Now the probability is too low
    Uncap the raids, 1M is too low and people have no incentive to do more than 5M damage
    Also as an ideea is to increase fragments drops for purple+ fragments(more fragments on same attack numbers)

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