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Thread: Heroes Charge as turned into a Complete "PAY TO WIN" Game

  1. #91
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    Quote Originally Posted by angelmar2001 View Post
    Belance was broken with Wind priest and Evil Rabbit, they are not here more BECAUSE THE SOLUTION FOR UCOOL IS TO CREATE EVEN MORE SUPERPOWERFUL VIP HEROES WHEN THESE HEROES ARE RELEASED TO NON VIP HEROES...

    You get it retard??
    You right, balance was already broken. And how they can fix it? Nerf OP heroes? Delete them? They create heroes like Holy Priestess or legendary skill for DW what can help you beat OP heroes. You just CAN'T balance 100+ heroes, some of them still will be stronger when other heroes, and some of them will be weaker

  2. #92
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    Quote Originally Posted by Garrett View Post
    You right, balance was already broken. And how they can fix it? Nerf OP heroes? Delete them? They create heroes like Holy Priestess or legendary skill for DW what can help you beat OP heroes. You just CAN'T balance 100+ heroes, some of them still will be stronger when other heroes, and some of them will be weaker
    Before they Are ONE MEGA OP HERO, NOW THEY ARE THREE. And to add one or two good Heros for all dont solve nothing BECAUSE THE VIP PLAYERS ALSO HAVE THESE HEROES!!!

    And THE SKINS!!!!, THE FUCKING SKINS FROM HELL, THAT ARE PAY TO WIN IN THEY PURE FORM....

    The Skin of Santa that transform a worthless Hero in a Meta Hero Paying a ton of dollars is just insane, and they are about Four more skins released these last months that are indecent...

    This is not pay to Win, its pay to win and puke...

  3. #93
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    Quote Originally Posted by angelmar2001 View Post
    Before they Are ONE MEGA OP HERO, NOW THEY ARE THREE. And to add one or two good Heros for all dont solve nothing BECAUSE THE VIP PLAYERS ALSO HAVE THESE HEROES!!!

    And THE SKINS!!!!, THE FUCKING SKINS FROM HELL, THAT ARE PAY TO WIN IN THEY PURE FORM....

    The Skin of Santa that transform a worthless Hero in a Meta Hero Paying a ton of dollars is just insane, and they are about Four more skins released these last months that are indecent...

    This is not pay to Win, its pay to win and puke...
    They create one OP hero, how you can beat him if you don't get this OP hero? Of course you can get other OP hero... More people spend money for HC, faster they leave this game, because they have nothing to do.

  4. #94
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    These retards are killing the game with this absurd and suicide method of make this game a complete pay to win game...

  5. #95
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    They can easily balance halberd by either removing his aoe anti heals or immunity during ulti but they don't do that. I'm quite sick of them constantly releasing broken heroes and 2 weeks of useless login and purchase rewards. If they release tf 90 I'm out.

  6. #96
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    Quote Originally Posted by chelski View Post
    They can easily balance halberd by either removing his aoe anti heals or immunity during ulti but they don't do that. I'm quite sick of them constantly releasing broken heroes and 2 weeks of useless login and purchase rewards. If they release tf 90 I'm out.
    I agree with you that these meta defining heroes could be balanced very easily. Evil Rabbit, Wind Priest and Halberd Master were meta defining bombs when they where released. Evil Rabbit and Wind Priest lost their dominance power beyond Level 106 and Halberd Master took over. I would go further and argue Halberd Master isn't just overpowered, he is bugged. During his Ultimate he gets invulnerability. So what basically happens is you burst him to 10% HP, he gets his ultimate, kills an enemy and regain health. The easiest solution is to take that stupid immunity during the ultimate away. Also his life steal is a bit over the edge.

    I'm no game designer but if I would create such a strong damage dealer he would also need to be very squishy to compensate it. There has to be a balance between "Damage - Survivability - Support/Crowed Control".

    No one is against Pay2Win, how else do the developer makes money? But there is a huge imbalance due the very high shop releases delay and the frequently adding of new powerful Heroes and Skins and the other hand.

  7. #97
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    Quote Originally Posted by Lyph View Post
    I agree with you that these meta defining heroes could be balanced very easily. Evil Rabbit, Wind Priest and Halberd Master were meta defining bombs when they where released. Evil Rabbit and Wind Priest lost their dominance power beyond Level 106 and Halberd Master took over. I would go further and argue Halberd Master isn't just overpowered, he is bugged. During his Ultimate he gets invulnerability. So what basically happens is you burst him to 10% HP, he gets his ultimate, kills an enemy and regain health. The easiest solution is to take that stupid immunity during the ultimate away. Also his life steal is a bit over the edge.

    I'm no game designer but if I would create such a strong damage dealer he would also need to be very squishy to compensate it. There has to be a balance between "Damage - Survivability - Support/Crowed Control".

    No one is against Pay2Win, how else do the developer makes money? But there is a huge imbalance due the very high shop releases delay and the frequently adding of new powerful Heroes and Skins and the other hand.
    If they remove invulnerability during ult, they probaly remove it from other characters, not only from Halberd Master

  8. #98
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    Quote Originally Posted by Garrett View Post
    If they remove invulnerability during ult, they probaly remove it from other characters, not only from Halberd Master


    Garret, defending Ucool stupid decisions since always. In Fact, no more than a ucool pawn.

  9. #99
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    Quote Originally Posted by Garrett View Post
    If they remove invulnerability during ult, they probaly remove it from other characters, not only from Halberd Master
    his skill description didn't even mention invulnerability, if remove it he won't be weak he would become balanced.

  10. #100
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    Quote Originally Posted by angelmar2001 View Post
    Garret, defending Ucool stupid decisions since always. In Fact, no more than a ucool pawn.
    You always see only stupid decisions. You don't see anything else. If you hate this so much, just stop playing and stop spamming on forums. Any decision can be fixed or turned.

  11. #101
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    Halberd is strong but not broken. He is just one of the best heroes but vulnerable to magic.

    It's normal some heroes to be better than other. Also it's normal ucool to release better heroes over time otherwise there will be no income for them.

    As for not releasing these heroes fast at shops it's a decision taken a long time ago. That time they decided vip11- not worth for them. I think that time was when rabbit releasead.

  12. #102
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    Let's assume they really decided to develop the game only for VIP 11+:

    That would explain the really bad shop releases but it would also prevent a lot of new players from becoming VIP 11.

    - Even if you reach VIP 11 nowadays you have to wait (in the worst case around a year) to have access to an older VIP hero. So your motivation could be really low if you missed a previous meta defining hero compared to a situation where you are certain you will have access to all heroes (old and new) by becoming VIP 11+.

    - There is only one efficient way to gain VIP points -> Cards: All Cards have a 1$:100Points ratio. All other purchases (including Hero & Skin Package) only have a 1$:30Points ratio.

    People will spend some money on games that are fun to play. But if a game only has a small aktiv player base then you don't enjoy it as much as if there are a lot of players.

    My conclusion is that a development around VIP 11+ players is very toxic. You lose low spenders and in the end also mid and high spenders. Also the skins even make VIP 11+ to quit since they can't effort all of them and aren't competitive anymore.

    In game purchases should only buy you time, no exclusive stuff. Where a free2play player has to grind weeks, months or even years for something you can get it instantly by paying a certain amount.

    A solution could be to add every VIP hero into one Elite Campaign Stage. So VIP 11+ could unlock them by the Magic Chest where VIP 11- would have to farm them in the Elite Stage. Without resets a Free2Play player would have to farm 80 days to unlock that particular hero. So nearly 3 months. The same with skin fragments. Add them to one Elite Stage. High spenders unlock them instantly and the rest will have the opportunity to farm them very slowly. If you are half way there and can't wait any longer you have the opportunity to buy the rest of the fragments over the skin package. It would be a Win-Win situation. Low spender are still excited to play the game because they have access to everything (but it takes a lot of time to farm them). This would motivate a lot of players to spend here and there some money to speed it up. And all the high spenders would have a healthy competitive environment with the benefit of being ahead of low spenders which have a delayed access to new stuff.

  13. #103
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    That's why they merge servers - because they want increase amount of people on servers. And ER in shop show us what "broken high VIP" character in shop don't hurt balance. Also, sign-in january hero can kill all this "broken" characters without problem. Or Holy Priestess help them survive against high damage characters.

  14. #104
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    Quote Originally Posted by Garrett View Post
    That's why they merge servers - because they want increase amount of people on servers. And ER in shop show us what "broken high VIP" character in shop don't hurt balance. Also, sign-in january hero can kill all this "broken" characters without problem. Or Holy Priestess help them survive against high damage characters.
    The difference between Vip + 11 and Vip -11 Only increases january... "sign-in january hero can kill all this "broken" characters without problem" IDIOT.

    THE VIP 11+ also have this Character, and the new Vip one , so now its a difference of 11 Vip HEROES...

    Garret, go collect your money from ucool, you bastard.

  15. #105
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    Quote Originally Posted by Garrett View Post
    That's why they merge servers - because they want increase amount of people on servers. And ER in shop show us what "broken high VIP" character in shop don't hurt balance. Also, sign-in january hero can kill all this "broken" characters without problem. Or Holy Priestess help them survive against high damage characters.
    u fail to realize its not ER thats no longer op its that the newer vip heroes are even more op. halberd master has nearly no counter unless u focus a whole team of magic dmg on it but guess wat if the 4 heroes with halberd master are heroes good vs magic dmg u would still win. there was 3 heroes unobtainable to non vips 14 months ago, now there are 9 there is no more defending them like i used to over a year ago. b4 u complain/dislike my post u better think about it cause as u said if u dont like it go quit.
    Server 105, Non VIP, Level 107, 1.8m+ Total Power, 32 Legendaries, 644 Hero Stars, Highest GT Finish - 4th, 108k Team Power

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