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Thread: New Feature Incoming : Skin !!! I need your Opinion

  1. #1
    Prime Leader Contributor Level 11 Alendris's Avatar
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    New Feature Incoming : Skin !!! I need your Opinion

    Hello everybody,

    Skins are coming soon in the game (Already on test server)! I have created a Poll to know what you think about it :

    So if you don't know about what i'm speaking about you can watch here :



    The link for the poll is there :

    http://www.strawpoll.me/12393343
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  2. #2
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    well heres the opinions i have about the skins. having attributes i dont really mind as long as everyone in the game can obtain every skin, i do not want vip lvl to contribute in any way how many skins u can have. cost of the skins to me depends on how many skins they are releasing and how fast. if they release like 1-2 skins a month i dont mind up to a 2000 gem per cost, if they release 3-5 skins a month i dont mind a 1000 gem per cost, if they release all the skins at once then we got a problem lol. now about the 3 VIP heroes u talked about i definitely agree theyre starting to steer away from f2p but as for the training part i do have 7 max trained heroes without using gems.
    Server 105, Non VIP, Level 107, 1.8m+ Total Power, 32 Legendaries, 644 Hero Stars, Highest GT Finish - 4th, 108k Team Power

  3. #3
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    It's not like i against it. But at the end people is forced to use it because it give advantage for battle. So what the point of skin if everyone use the same looking avatar. If only ucool release 3 or more skin for same hero but different attribute is added such as skin 1(+armor), skin 2(+initial energy), skin 3(reduce skillcoldown) and etc maybe can become something interesting. But its better none attribute add.

  4. #4
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    I agree with you. Attribution rate is too high and don't wanna talk about skill too. They must change price or attribution rate. Under vip 11 players are important too

  5. #5
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    Quote Originally Posted by uh123abcd View Post
    well heres the opinions i have about the skins. having attributes i dont really mind as long as everyone in the game can obtain every skin, i do not want vip lvl to contribute in any way how many skins u can have. cost of the skins to me depends on how many skins they are releasing and how fast. if they release like 1-2 skins a month i dont mind up to a 2000 gem per cost, if they release 3-5 skins a month i dont mind a 1000 gem per cost, if they release all the skins at once then we got a problem lol. now about the 3 VIP heroes u talked about i definitely agree theyre starting to steer away from f2p but as for the training part i do have 7 max trained heroes without using gems.
    Agreed... plz don't give high vip more advantage

  6. #6
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    I like the skins idea, it will bring more diversity to the game, but under some conditions...they must not bust hero stats too much, they should be available to all (like legendary), and NO multiple skins. You can choose one skin and you got that attributes..
    lvl 108 -- Guild: Slark (International) -- Server 11 Old Curse -- Vip 12

  7. #7
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    Quote Originally Posted by popoila View Post
    It's not like i against it. But at the end people is forced to use it because it give advantage for battle. So what the point of skin if everyone use the same looking avatar. If only ucool release 3 or more skin for same hero but different attribute is added such as skin 1(+armor), skin 2(+initial energy), skin 3(reduce skillcoldown) and etc maybe can become something interesting. But its better none attribute add.

    Once you have the Skin, the Attribute is active - no matter what Skin you choose afterwards

  8. #8
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    Quote Originally Posted by S58 INC View Post
    I agree with you. Attribution rate is too high and don't wanna talk about skill too. They must change price or attribution rate. Under vip 11 players are important too
    if the gem cost is reasonable it might still okay for low vip (like me vip 6), but i doubt it haha

  9. #9
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    If the gem cost is low why to add the feature as almost all will get this? Non sense.

    It's a p2w feature. Depends also on how many skins will be created and at what pace.

  10. #10
    Gold Member Contributor Level 6 general100's Avatar
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    zissop: Whole game is P2W now, skins cant change that.

  11. #11
    Platinum Member Contributor Level 8 Uncle's Avatar
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    New feature - SKINS is good feature. It really brings something new to the game. My idea is like that : You can buy all the skins for one hero (2,3,5 or 10 skins), but you can obtain (wear) only one skin. So choose wisely, which one will be, depending on next battle, or depending on your whole team build.
    Vip 4 here, playing since august 2014, saved around 6k gems
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  12. #12
    Platinum Member Contributor Level 8 Uncle's Avatar
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    Damn, did i really play so long this game..... Ucool should give free 50k gems to players, which account is older than 2 years and higher than 101 level
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  13. #13
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    I am definitly not happy about how the skins are working. A skin should be a 100% comestic feature. If i like some heroes a lot, i will buy a cool skin. Like i league of legends there are so many skins for evrey heroes and they are 100% cometic. AND!!! so many ppl are buying the skins and im pretty sure that in Heroes charge, the ppl will do the same. They can add cool new animations for skills, victory or death of the hero. But i dont like the 10% advantage. no1 will buy the skin becaus eit looks cool, just because u HAVE TO buy it, to compete with high ranks in any ladder. The new skill for the skin is just dumb. no comment on that. And if i can "stack" skinns,, this is just rediciolus. so i have to buy i.e. 4 skins for manipulator, just to buff her and dont care about what i looks like. Just NO. As u said, less vip player just should needs more time for the same thing as an high vip player. Content for gems should be optional.
    If they will add some new optional skills for all heroes, they should design a complete new feature for it. Maybe a talent tree for Str, Agi and Int heroes, so you can form your own hero.
    pls let us know what Ucool sais in your Group and update the state of the skins. Do your best.

  14. #14
    Universal Leader Contributor Level 10 KimoD's Avatar
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    Quote Originally Posted by uh123abcd View Post
    well heres the opinions i have about the skins. having attributes i dont really mind as long as everyone in the game can obtain every skin, i do not want vip lvl to contribute in any way how many skins u can have. cost of the skins to me depends on how many skins they are releasing and how fast. if they release like 1-2 skins a month i dont mind up to a 2000 gem per cost, if they release 3-5 skins a month i dont mind a 1000 gem per cost, if they release all the skins at once then we got a problem lol. now about the 3 VIP heroes u talked about i definitely agree theyre starting to steer away from f2p but as for the training part i do have 7 max trained heroes without using gems.
    I agree with you. Nothing to add.
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  15. #15
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    another game is doing this correctly. skins are 100% cosmetic, no buffs. either by gem or by "event" that you earn it for normal hero. If a hero becomes legendary, he/she gets the new skin instead of stupid circles.
    skins should NOT add attributes.
    VIP 13+ here, and i think it fing reeks of pay to win bullshit. re-skin all the heros. make them all available to everyone who either - earns it in a competition event, or pays for it with gems, or IS AUTOMATIC for a legendary.
    seriously, buy x and get new art, and attributes, and satck that with bla bla.
    make the skins available to EVERYONE with limits, and DO NOT make them have fucking ATTRIBUTES.

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