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Thread: Specialized Training

  1. #1
    Diamond Member Contributor Level 9
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    Specialized Training

    Just a thought, pretty sure alot of us still have that 1 stat unbalanced with other 2
    cost 10k lumber 10k ore 2k mercury
    training time 1 1/2 hours
    trains 1 stat of your choice at 3x the effectiveness
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  2. #2
    Universal Leader Contributor Level 10 KimoD's Avatar
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    +1 I just stop when 1 of the stats reach max. We need this kind of training
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  3. #3
    Prime Leader Contributor Level 11 Lady-E's Avatar
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    Good idea, it's so annoying when 1 stats is so far behind...pure example is Sorc, 2 stats maxed long time ago and 3rd just half way to max...and is going really slowly plus at the same time big waste of time and resources

  4. #4
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    Quote Originally Posted by uh123abcd View Post
    Just a thought, pretty sure alot of us still have that 1 stat unbalanced with other 2
    cost 10k lumber 10k ore 2k mercury
    training time 1 1/2 hours
    trains 1 stat of your choice at 3x the effectiveness
    +1. That is an amazing idea.

  5. #5
    Bronze Member Contributor Level 4
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    How about "fixing" training so that each stat reaches max at about the same time.

  6. #6
    Prime Leader Contributor Level 11 Lady-E's Avatar
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    Quote Originally Posted by Rone View Post
    How about "fixing" training so that each stat reaches max at about the same time.
    That's not really possible atm.For example hero like Sorc has stats M.power, M.crit, M.Res. while some other heroes will have M power with M crit and HP or while another will have M res, HP and armor etc...you can't synchronize those stats because some are really low and some are very high in boost. Yeah might be possible if they paid way much more attention to that calculating but as it is now it's pretty hard to balance them so that all 3 stats reach max at the same time and that it works the same way for each hero with every stats combination. But suggestion above will solve this problem in from few points-reducing time to finish last stat and reducing resources cost when there is just 1 left so it would be a pretty good solution if Ucool accepts it

  7. #7
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    Quote Originally Posted by Lady-E View Post
    That's not really possible atm.For example hero like Sorc has stats M.power, M.crit, M.Res. while some other heroes will have M power with M crit and HP or while another will have M res, HP and armor etc...you can't synchronize those stats because some are really low and some are very high in boost. Yeah might be possible if they paid way much more attention to that calculating but as it is now it's pretty hard to balance them so that all 3 stats reach max at the same time and that it works the same way for each hero with every stats combination. But suggestion above will solve this problem in from few points-reducing time to finish last stat and reducing resources cost when there is just 1 left so it would be a pretty good solution if Ucool accepts it
    I agree with you Lady-E, but Rone's idea would be very interesting to see in Heroes Charge.

  8. #8
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    If 1 stat is max: boost other 2 stats by 50% (rounded up to at least 1 ... or 40% if 50% is to much).
    If 2 stats are max: boost the 3rd by 200% (or 160/150%).

    -> No need to change the interface

  9. #9
    Gold Member Contributor Level 7
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    Quote Originally Posted by Tyamat View Post
    If 1 stat is max: boost other 2 stats by 50% (rounded up to at least 1 ... or 40% if 50% is to much).
    If 2 stats are max: boost the 3rd by 200% (or 160/150%).

    -> No need to change the interface
    +1 I like this idea better and should be much simpler for ucool to implement

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