Just a thought, pretty sure alot of us still have that 1 stat unbalanced with other 2
cost 10k lumber 10k ore 2k mercury
training time 1 1/2 hours
trains 1 stat of your choice at 3x the effectiveness
Just a thought, pretty sure alot of us still have that 1 stat unbalanced with other 2
cost 10k lumber 10k ore 2k mercury
training time 1 1/2 hours
trains 1 stat of your choice at 3x the effectiveness
Server 105, Non VIP, Level 107, 1.8m+ Total Power, 32 Legendaries, 644 Hero Stars, Highest GT Finish - 4th, 108k Team Power
+1 I just stop when 1 of the stats reach max. We need this kind of training
Sever 21 Brute (Merged Hell 21-26)
TL 105 NON-VIP : 26.6 - 87 | 9.7 - 88 | 26.7 89 | 17.8 - 90 | 16.9 - 91 | 21.10 - 92 | 18.11 - 93 | 19.12.2015 - 94 | 23.1.2016 - 95 | 23.2 - 96 | 25.3 - 97 | 26.4 - 98 | 27.5 - 99 | 28.6 - 100 | 22.8 - 101 | 5.10 - 102 | 2.12.2016 - 103 | 10.2.2017 - 104 | 16.6 - 105 | 27.8 - 106
Guild : BIGBANGBRO
Heros : 120 / 128
Stars : 552
AHP : 1.25mil+
http://hcharge.tk/ - Hero Charge Stats Calculator
Good idea, it's so annoying when 1 stats is so far behind...pure example is Sorc, 2 stats maxed long time ago and 3rd just half way to max...and is going really slowly plus at the same time big waste of time and resources
How about "fixing" training so that each stat reaches max at about the same time.
That's not really possible atm.For example hero like Sorc has stats M.power, M.crit, M.Res. while some other heroes will have M power with M crit and HP or while another will have M res, HP and armor etc...you can't synchronize those stats because some are really low and some are very high in boost. Yeah might be possible if they paid way much more attention to that calculating but as it is now it's pretty hard to balance them so that all 3 stats reach max at the same time and that it works the same way for each hero with every stats combination. But suggestion above will solve this problem in from few points-reducing time to finish last stat and reducing resources cost when there is just 1 left so it would be a pretty good solution if Ucool accepts it
If 1 stat is max: boost other 2 stats by 50% (rounded up to at least 1 ... or 40% if 50% is to much).
If 2 stats are max: boost the 3rd by 200% (or 160/150%).
-> No need to change the interface