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Thread: Academy give little bonus than resource spent

  1. #1
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    Academy give little bonus than resource spent

    Dear Ucool, please make academy result gove result attribute that scale with resource spent. For example, for the last academy upgrade for puppet master in book magician hunter, it only give 24 magic resistance for 400.000 woods, 50.000 ore and 200 mercury. That is not like training. If training give magic resistance maybe it just take 72k - 144k. If it take 400k wood it have to give at least 72 or more. Thank you.

  2. #2
    Platinum Member Contributor Level 7 w_e_g_4's Avatar
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    well, it's obvious the scale is wrong in the library, it has been from day one.

    Attributes boosts should be multiplied 10, or costs should be divided by 10 overall.

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  3. #3
    Administrator Contributor Level 12 Betty's Avatar
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    Dear Leader
    Thank you for your suggestion. We will let our production team and developers know. Thanks again.

    Best Regards
    Betty

  4. #4
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    I agree that the rewards from books are very low for their respective cost especially in comparison with training.

  5. #5
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    I refuse to do academy anymore. Way too much resource cost for very minimal gain. Not to mention so many are for pointless heroes such as old curse, windmaster, poison1 ect. Horribly thought out design

  6. #6
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    Dear Ucool, any info for this thing?

  7. #7
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    Quote Originally Posted by Nutslap View Post
    I refuse to do academy anymore. Way too much resource cost for very minimal gain. Not to mention so many are for pointless heroes such as old curse, windmaster, poison1 ect. Horribly thought out design
    That's why (because of these heroes) academy boost has to go up x10 to be considered as an option. Otherwise waste of resources. Just upgrade it only if you have excessive resources and you don't want to be plundered.

  8. #8
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    Player can choose ignore Academy, as everyone does.

  9. #9
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    True that's quite expansive for little boost compared, but it's a playground for some to boost heroes more as full training can.
    And I wouldn't say it's for total useless heroes:
    Chap, GK, PM, VS, AS, EB,CK, Silencer, DV, AP,Cleric, DM, IE...

  10. #10
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    best solution is get rid of the HEROES CAMP completely.
    this shitty camp broke the game wide open

  11. #11
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    That's your opinion. For lot of people I know it was and is a motivation to keep playing.
    Upgrading Warhall, upgrading trainingshall, train heroes, craft gear, etc... See results in becoming stronger...

  12. #12
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    It's for people who are determined enough to plunder that 1m rss. If it was that easy everyone would be bottlenecks at the top.

  13. #13
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    But the bonus should be lot lot of bigger, since it require more resource than training.

  14. #14
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    well, not necessarily:
    1) there are books increasing stats you don´t get from Training: Armor Penetration, Strength,Agi (and Basic attributes increase also some secondary),etc
    2) at least first skillpoint cost you 40k Wood OR ore AND 10k of the other AND 40k Gold

    e..g book Memoir gives Emberblade 13 Phyiscal crit - Training gives 1-2 crit per Training, so to get 13 you need at least 7 Trainings, worst case 13 - and thats:
    42k - 78k Wood AND 42k - 78k ore AND 8,4 - 15,6k Mercury AND 280 - 520k Gold

    Ofc you get also other 2 stats (as Long as others are not full) - but still, ist not that much more expansive if you see it that way.

    But where it gets expansive is when you do skill2,3,4,5,6 - the increase of stat is always same, but the costs get much higher - that should Change!

  15. #15
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    That's right! Academy level 1 no problem but level 2, 3, 4, 5 and 6 is very2 expensive. The bonus result should give a lot lot lot higher. Up to 100 times bigger!

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