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Thread: Improvements of game play

  1. #1
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    Improvements of game play

    Hello people.
    I’ll make an analysis of UCOOL and PLAYERS point of view as well.
    I just want to say that I don’t care if UCOOL want to see all of us as cash machines. We are free to stop playing or not. Our choice….

    The game is based on servers and the initial idea was correct; just have opponents around your level and the game been fun for everyone.
    After two years, the game changed a lot so now it is a totally mess, and I’ll tell you what is the key points on that. Once the game philosophy changed and now there are interaction between servers the game is getting with a very bad structure that need to change asap! The problems of that?

    The level gap of older servers vs new servers. All players from older servers have people playing longer the game, hence all players from older servers are in bigger levels.

    -That creates a problem to GT because the game is not even for every guild on that. The rotation of servers IS NOT WORKING now (at least for my server). We stuck playing the last 6 GT with server 159 to 162. Of course server 159 have the more chances to win it. The rotation doesn’t work probably because the are no other servers after mine active or the mechanism of rotation stuck or something.
    SOLUTION: Make the server rotation RANDOM and use the solution of MIGRATION (Please see above about that) as well to have a chance to work.

    -Another problem is the Championship. I’m asking what are the chances of a player on my server to get in the finals or even near the top? None because no matter how many hour you play a day you can’t get more xp to catch the gap with older servers.
    SOLUTION: Split the championship on lvl requirements! Make a championship for players lvl 60-80, another one for 80-90, 90-100 and 100-105. All players no matter if they start today or before 2 years have a straight chance to win it.

    -Another issue is with the migration. You can go down but you can’t go up. So older servers have a chance to get new players but the newer server can’t have any good old players? That happens because ucool (and they are correct on that) don’t want a player eg lvl100 to go to a new server with people lvl 20. So my server is dying because none can join it.
    SOLUTION: Leave people to go on whatever server they want but with one limit. The level of the player that wants to migrate is less or equal to the highest player level of that server. eg. A player lvl 103 want to migrate from server 32 to server 95. If there is a player on server 95 with lvl 103 then you are able to migrate, if the highest player on server 95 is lvl102 then the migration will be declined. If one player can reach a lvl, then all players from same server had that opportunity I don’t see a reason not be migrate upscale as well.

    -Another problem with lvl gap is that if someone starts the game today he knows that there is NO WAY to reach higher players at level and minimize the gap, so always he will be at last. It is very sad if you start a game and after a bit you realize that…. That UCOOL make the game a dead end for new players. Are you wander why you don’t have new servers and new players? Tell me one good reason to start the game now and “invest” time and money to go high VIP starting from level 1 and same time to play at GT against players at level 103?
    SOLUTION: At all similar games there is a gap just like that until you reach a level. After that point to get to another level you need a crazy amount of xp just to CLOSE the gap of old and new players. You made lvl100 to lvl101 just 4 times harder to XP. IT WAS THE BIGGEST MISTAKE YOU MADE! From level 100 to lvl 101 the gap must be like 20 times (or more) harder to get 1 level, and that have to keep going till lvl 120 or something! This is the only way to low the gap between new and old players, and the only way as well to HAVE NEW PLAYERS at the game.

    For me those are the most serious problems that you have to face right now. All of those are concern the STRACTURE OF THE GAME and NOT the IN GAME ISSUES.
    Apart from that some proposals for UCOOL to have more people “happy” in the game.

    As I said I don’t mind if you see me as a cash machine. It’s your point of view and you are free to have that opinion. Apart from that you have to fix some easy issues about the game. Eg.
    - Improve the old shops according to players level. If you want to be greedy ITS FINE BY ME. You can make improvements according to VIP level (so give more reason to players pay more for you) …. But do something !
    -Improve rates of dropping items on RAIDS, MAIN STORY, ELITE, CRUSADE ect. And as before you can follow the greedy way to do that. The more vip lvl the player is, the more chances to get good items. The last months you get almost 2 to 3 new heros (at MS shop every week, month hero ect) and the gear you give is less than to equip 1 hero a month. If the rates are go up at all points maybe people calm a bit. Eg. If you want to get Relic of Hades the drops on both stages on guild raid is stupid low! We reset two last times that raid and still no drops of that Relic! ALL the heroes need that Relic at least one time and some of them need it two times till r1!!! I don’t even speak about r2! My point here is that you have to balance it a bit as well with the “rare” items.

    As I told at the beginning the main problem with the game is the OLD structure of it (server by server) and the NEW develop of the game (all servers together fighting). Only that can kill a game, because new people are not willing to play a multiplayer game knowing that there is no possibility to reach the top!

    There are some other improvements and easy solutions but you have to pay me as well to tell you. ( I can see you as a cash machine as well )

    P.S Can't post on suggestion so i post it here. Ember don't know but i can't open a threat on it. Fix it.

  2. #2
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    I liked your suggestion about migrating upwards. I think its a logical solution.

  3. #3
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    Migration up could easily be
    *migrate up to your original server, or
    *migrate up to any server that has the same level cap as your current one

    merge servers 1 thru 5, 6 thru 11, 12 thru 17 etc, to old servers have some sort of life.

    something they need to add asap, either:
    *bring back the anniversary shop or its content in some fashion, with reasonable cost for items, for example 250 or 300 gems for 5 soulstones, make it refreshable only 1x a day
    *add a tab to GT shop, duplicating whats in the normal GT shop that day, but using gems instead of gt coins, and making it reasonable cost, and also only 1 refresh a day

    both these options solve the issue of 'all new heroes go to GT shop', GT winners have the advantage they always do, but non gt winners have an opportunity to gain the same heroes but at a much slower pace, retaining the advantage of VIP players who already have the soulshop. If this type of feature could be implemented quickly it should help retain players, and also make ucool money because it gives incentive to spend gems on something.

    oh, and fix gold chest by:
    *eliminating stupid heroes
    *posting whats actually available in gold chest
    *posting the odds of what appears from the gold chest
    currently spending gems on a gold chest with the very real expectation of getting phoenix is not generating ucool revenue. to satisfy ucools need for revenue and players need to keep playing, give us some additional options to make staying with the game worthwhile.

  4. #4
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    ok.great idea. wait 10years more..

  5. #5
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    Yeah, great idea to increase needed xp from lvl101+ by 20 times more.
    I'm sure all will love that.

    It's a basic principle of all kinds of games that people who started longer ago, or do more (or in case of games with purchases, pay more) have an advantage. Why shouldn't they?
    What would be motivation if not?

    And your suggestion won't help much. As those people would always be higher, even if it would need longer, but at some points lower lvls would reach also that point and would take them forever, while the others progress (as drastic example imagine someone doing 3 times more resets as a low VIP needs 1 month now for lvl103 e. G., so the other player would need 3 months. With your method the high VIP would need 20 month?!!!! And the low VIP at this lvl then 60 months? Are you serious?) . Would just annoy everyone if there would be such slow progression (even 20 times slower as already now) and cause much more people to quit.

  6. #6
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    Totaly dissagre with you bro.
    I'm not speaking of low vip people. I'm taking about a player want to start now the game and he want to be high vip. He didn't even start the game with now system...
    Yes it is annoying but still an older player he will get an advantage. Eg when he go to lvl 104 or 105 he can equip the extra gear that player and the other will not.
    It will be the same for the lower players that they will need much more time to reach it but the gap will be lower bro. If someone is eg 100 and another one is now lvl 90 with same high vip lvl for example, in current situation first player goes to 102 and second goes to 96. The gap is still huge and they can't play as opponents. On the system i'm telling, the first player will go to lvl102 and the other will go to lvl100 ( didn't make caclulation its random), the game is stabilizing for the old and new players both same high vip.
    Its the only way to minimize the gaps of new and old players and all the online games use that system and it works!
    And if you add the ability to migrade up with the limitation i said, then the game will be revive and more people will come.
    Now old high lvl players quit the game not because they need more time for lvl, but because they stuck on empty servers.... Its totaly different....

  7. #7
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    OK, let's here the opinion of some players if they want to play more as 1 1/2 year for just one freaking level.
    How the he'll should that system help a total new player to catch up to a even lvl100 now?
    Any clue how long it takes to go to lvl100?

    New players go to new servers or accept the fact they won't be at top of everything anytime, but are OK with fighting same levels low ranks.

    That's a system all games I know use.

  8. #8
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    As i told the amounds are not calculated. Its just random... Ucool can make the exact calculations and find the correct formula to make it fair for everyone....
    As i can understand from the way you wrote u belong to an old server, but u have to understand that the game must go on for old and new players as well.... At least from ucool's site of thinking.
    That system is working my friend to similar games i used to play in the past....of course the older player will be on higHer lvl but all players are have from a point and after similar levels and that will give a chance to a newer good player to win an older player.
    Anyway, its just my oppinion on that and some of the players will agree and some will disagree with that

  9. #9
    Administrator Contributor Level 12 Betty's Avatar
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    Quote Originally Posted by Nastycloud View Post
    Hello people.
    Iíll make an analysis of UCOOL and PLAYERS point of view as well.
    I just want to say that I donít care if UCOOL want to see all of us as cash machines. We are free to stop playing or not. Our choiceÖ.

    The game is based on servers and the initial idea was correct; just have opponents around your level and the game been fun for everyone.
    After two years, the game changed a lot so now it is a totally mess, and Iíll tell you what is the key points on that. Once the game philosophy changed and now there are interaction between servers the game is getting with a very bad structure that need to change asap! The problems of that?

    The level gap of older servers vs new servers. All players from older servers have people playing longer the game, hence all players from older servers are in bigger levels.

    -That creates a problem to GT because the game is not even for every guild on that. The rotation of servers IS NOT WORKING now (at least for my server). We stuck playing the last 6 GT with server 159 to 162. Of course server 159 have the more chances to win it. The rotation doesnít work probably because the are no other servers after mine active or the mechanism of rotation stuck or something.
    SOLUTION: Make the server rotation RANDOM and use the solution of MIGRATION (Please see above about that) as well to have a chance to work.

    -Another problem is the Championship. Iím asking what are the chances of a player on my server to get in the finals or even near the top? None because no matter how many hour you play a day you canít get more xp to catch the gap with older servers.
    SOLUTION: Split the championship on lvl requirements! Make a championship for players lvl 60-80, another one for 80-90, 90-100 and 100-105. All players no matter if they start today or before 2 years have a straight chance to win it.

    -Another issue is with the migration. You can go down but you canít go up. So older servers have a chance to get new players but the newer server canít have any good old players? That happens because ucool (and they are correct on that) donít want a player eg lvl100 to go to a new server with people lvl 20. So my server is dying because none can join it.
    SOLUTION: Leave people to go on whatever server they want but with one limit. The level of the player that wants to migrate is less or equal to the highest player level of that server. eg. A player lvl 103 want to migrate from server 32 to server 95. If there is a player on server 95 with lvl 103 then you are able to migrate, if the highest player on server 95 is lvl102 then the migration will be declined. If one player can reach a lvl, then all players from same server had that opportunity I donít see a reason not be migrate upscale as well.

    -Another problem with lvl gap is that if someone starts the game today he knows that there is NO WAY to reach higher players at level and minimize the gap, so always he will be at last. It is very sad if you start a game and after a bit you realize thatÖ. That UCOOL make the game a dead end for new players. Are you wander why you donít have new servers and new players? Tell me one good reason to start the game now and ďinvestĒ time and money to go high VIP starting from level 1 and same time to play at GT against players at level 103?
    SOLUTION: At all similar games there is a gap just like that until you reach a level. After that point to get to another level you need a crazy amount of xp just to CLOSE the gap of old and new players. You made lvl100 to lvl101 just 4 times harder to XP. IT WAS THE BIGGEST MISTAKE YOU MADE! From level 100 to lvl 101 the gap must be like 20 times (or more) harder to get 1 level, and that have to keep going till lvl 120 or something! This is the only way to low the gap between new and old players, and the only way as well to HAVE NEW PLAYERS at the game.

    For me those are the most serious problems that you have to face right now. All of those are concern the STRACTURE OF THE GAME and NOT the IN GAME ISSUES.
    Apart from that some proposals for UCOOL to have more people ďhappyĒ in the game.

    As I said I donít mind if you see me as a cash machine. Itís your point of view and you are free to have that opinion. Apart from that you have to fix some easy issues about the game. Eg.
    - Improve the old shops according to players level. If you want to be greedy ITS FINE BY ME. You can make improvements according to VIP level (so give more reason to players pay more for you) Ö. But do something !
    -Improve rates of dropping items on RAIDS, MAIN STORY, ELITE, CRUSADE ect. And as before you can follow the greedy way to do that. The more vip lvl the player is, the more chances to get good items. The last months you get almost 2 to 3 new heros (at MS shop every week, month hero ect) and the gear you give is less than to equip 1 hero a month. If the rates are go up at all points maybe people calm a bit. Eg. If you want to get Relic of Hades the drops on both stages on guild raid is stupid low! We reset two last times that raid and still no drops of that Relic! ALL the heroes need that Relic at least one time and some of them need it two times till r1!!! I donít even speak about r2! My point here is that you have to balance it a bit as well with the ďrareĒ items.

    As I told at the beginning the main problem with the game is the OLD structure of it (server by server) and the NEW develop of the game (all servers together fighting). Only that can kill a game, because new people are not willing to play a multiplayer game knowing that there is no possibility to reach the top!

    There are some other improvements and easy solutions but you have to pay me as well to tell you. ( I can see you as a cash machine as well )

    P.S Can't post on suggestion so i post it here. Ember don't know but i can't open a threat on it. Fix it.
    Dear Leader
    Thank you for your feedback. We will forward it to our production team and developers. Thanks again.

    Best Regards
    Betty

  10. #10
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    If UCool really wants to fix Guild Tournament, they would have a level system for guilds like they do for player's team level. Then have GT mash-ups based on guild levels. Plus have guild member requirement at about 30-40+ players that can enter GT, to keep each tourneys fair and playable. Problem solved!

  11. #11
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    Thank you for the topic. You make me start playing games again.

  12. #12
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  13. #13
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    I know lots of PC games, I was playing them from before 2000, when I was ten years old, my main game was warcraft beyond question. By and by im playing live roulette game on this site, playing only for cash since I dont have work.

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