View Poll Results: Should plundering be abolished?

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  • Yes

    49 65.33%
  • No

    7 9.33%
  • Add protection time (specify time)

    19 25.33%
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Thread: War Hall: Abolish Plundering system

  1. #1
    Bronze Member Contributor Level 3
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    War Hall: Abolish Plundering system

    Or add a freaking 12 hours protection system.

  2. #2

  3. #3
    Diamond Member Contributor Level 9 azizstorm's Avatar
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    hmm wanna check how much I lost when I had 180k resources ?
    only 50k lumber and ore and 10k Merc .......... FUCK YOU UCOOL


    here is a pic

    Screen Shot 2016-08-01 at 2.45.44 AM.jpg


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  4. #4
    Platinum Member Contributor Level 8 Uncle's Avatar
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    Quote Originally Posted by azizstorm View Post
    hmm wanna check how much I lost when I had 180k resources ?
    only 50k lumber and ore and 10k Merc .......... FUCK YOU UCOOL


    here is a pic

    Screen Shot 2016-08-01 at 2.45.44 AM.jpg
    that's what i call PAIN
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  5. #5
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    I tried 1 day, lost every fuking thing

  6. #6
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    18 loses in 9 hours. All resorses gone. Give defence a better chance. All attacks they have full magic

  7. #7
    Diamond Member Contributor Level 9 azizstorm's Avatar
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    I managed to get War Hall to LVL 4 after losing 3x the original cost of reaching it


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  8. #8
    Iron Member Contributor Level 1
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    They should also limit the times able to revenge.
    I got a team mate who loses a ton of resources after the guy revenge 10 times.
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  9. #9
    Silver Member Contributor Level 5
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    what if they limit the number of attacks? just like in arena... every player can only attack 5 times a day, no resets allowed

  10. #10
    Prime Leader Contributor Level 11
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    Quote Originally Posted by Coutones View Post
    what if they limit the number of attacks? just like in arena... every player can only attack 5 times a day, no resets allowed
    This is a good one, and a cooldown on "search again" of 30 seconds. It would piss off enough people that they wouldn't plunder so often..

    Alternatively, just add a raid button and we can click raid until we have enough resources. Problem solved.

  11. #11
    Iron Member Contributor Level 2
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    I think the one other alternative is to have some kinds of "breads" or "lanterns" like in the cave plundering. So that it slows people down. I would say 10 breads cap and it takes 10 mins to replenish 1 bread.

    On the side note, Why can't I start a new thread, instead I am only allowed to reply to thread... =/ Very frustrating.

  12. #12
    Diamond Member Contributor Level 9
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    well wouldnt this defeat the whole purpose of this new function? everyone would just furnace and market all their resources needed without a fear of losing much. no one would bother atk, this would just be free upgrades for everyone. people wanted something new to do now they got it but dont wanna do it...

  13. #13
    Universal Leader Contributor Level 10 KimoD's Avatar
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    Quote Originally Posted by uh123abcd View Post
    well wouldnt this defeat the whole purpose of this new function? everyone would just furnace and market all their resources needed without a fear of losing much. no one would bother atk, this would just be free upgrades for everyone. people wanted something new to do now they got it but dont wanna do it...
    So they just need to limit the atack resources who an enemy can take from you , decrese the upgrade cost or increase the capacity of the protection
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  14. #14
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    Quote Originally Posted by KimoD View Post
    So they just need to limit the atack resources who an enemy can take from you ,

    Well, that Point works vice versa...then you can also plunder less, hence it takes longer to have needed stock, hence peple plunder will plunder you more often (but getting less per plunder)

  15. #15
    Iron Member Contributor Level 1
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    Ya do u know for war hall lvl 5 u need 8million resource for both wood and ore and 1.6 million for Mercury.
    You won't be able to protect this resource, only the rich ones could spend maybe about 3600 to get enuff resources to up to war hall 5 in 1 try.
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