TF sh/cmdr dm NA/HN chap/qoc
TF sh/cmdr dm NA/HN chap/qoc
DM, HN, Mani, Chap, Sorceress (all R1 except Chap, chap O+2). For the past two weeks since Sorceress arrival this team can breeze through Crusade without any resets. Mani and Sorceress synergy is amazing.
Used to:
DK Red, DM Red1, CA Red1, IE(L) Red1 & Chap Orange2. All 5* full EE.
Start from last few day:
DK Red, DM Red1, Sor 4* Red1, IE(L) Red1 & Chap Orange2. All full EE.
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Heroes Charge server 96 Eva
Ayni Malyi |AM| 110060180
Start HC since Feb 2015
TL 108
VIP 15
Heroes Charge Stats Calculator: http://hcharge.tk/
lvl99
detmage(max),chaplain(red 4/6),manipulator(o2 4/6),mystic(o1 4/6) and frost mage(o2 full) are my main team.
i also charge up imperial,machinist,ninja,lycan,fallen,rose prince,dwarf,cloud and curse. jst in case!
depends on the day,but I'd say its ~50/50 where my main team makes it to the end without major trouble. its ninja(max) for mystic,and rose prince(red 3/6) for manipulator or frostmage when necessary.
Imperial Executioner (R1) - Rose Fencer (R1) - Soul Hunter (R1) - Cleric (R) - Death Knight (R)
Having less damage (only IE + RF) allows you to stall at the end of most fights and make sure your whole team has full ults/health going into the next battle.
RF r1, DM r1, Ice Mage (L) o2 , Chaplain r0, LB (L) r1 from 1-15.
Energy regen is really good with Ice Mage/LB.
DM, SH, Cleric, HN, TF. I can auto fight most of the way through, around 11-12 I have to make sure I start with energy.
thanks for all the replies guys. I'll take a new formation every week so its gonna evolve but this week, for week 1, I picked Cynism188's formation because I already had everything ready
Dw, sh, RF, DM, hn
lots of formations include cleric so I'll pick one with cleric as soon as he's red1
same thing with everything that includes Griffin or CA, they are not ready for action yet but I keep your suggestions for later
I fill all status heroes (vs, dv,rf etc...) then i use Lb, dm, hn, eb or cw and dw until the end. Lb ult and group all the enemies. Dm ult is full range like this and hn ult in the middle of the group. When i am at the 3 last, i use full ie and ps. This way i kill the back line in 3 seconds. Ps switch and ie zap right away....mani's dead.
Leviath
Server 89
TL104/ 1,2mil ahp/ vip12
Death Mage
Disease Bringer
Manipulator
Chaplain
Wizard on the Horse
Death mage R1
Frost mage O2
Manipulator R1
Mystic O
Queen of curse R
I build my team around DM, select 4 heroes that give magic aura to boost her. Each battle lasts no more than 15-20 seconds. I charge up 2 other teams that includes chaplain and rest of my red 1 heroes just to be safe, but never use them.
RF-DM-HN-QoC-Mani all R1 TL100
Turtle Fighter, Soulhunter, Cleric, Imperial Executioner, Rose Fencer
[4L] Shaxx @ Server 100. Team Level 105.
uCool developers are dumb or just plain greedy. Probably both.
Im using stardard full magic team. DM, FM, Ench, Manip, Commando/RF.
It takes no more than 15 seconds to clear.
Dev,SH,CA,Griff,RF