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Thread: Witch R/R+1

  1. #1
    Bronze Member Contributor Level 3
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    Witch R/R+1

    Hi guys,

    Currently TL93 and i've witch at Red3/5, 4star and she has been performing pretty well & tops damage rank at times.

    Just want to hear people's thoughts on Witch at R/R+1 before I continue to invest in her.

  2. #2
    Universal Leader Contributor Level 10 KimoD's Avatar
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    A witch 4* o+2 can destroy a ninja r+1 and do some dmg..at r+ can do more but it is still fragile to silence and to sapper. Kind of useless when TF is involved
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  3. #3
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    Witch is a great counter for DM also. If turtle is on defense I won't attack with witch. Otherwise she can really change the game.

  4. #4
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    Very interesting. Any idea for the synergy team please?

  5. #5
    Universal Leader Contributor Level 10 kingedward's Avatar
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    Quote Originally Posted by Lukasi View Post
    Very interesting. Any idea for the synergy team please?
    witch, werewolf, dracula, mummy and ghost


  6. #6
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    Quote Originally Posted by kingedward View Post
    witch, werewolf, dracula, mummy and ghost

    Ok. I can set the counter team with Priest, Paladin and Exorcist!

    iWKad22.jpg

  7. #7
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    Quote Originally Posted by Lukasi View Post
    Ok. I can set the counter team with Priest, Paladin and Exorcist!

    iWKad22.jpg
    Everyone knows the best counter is Poltergeist, Zombie, Astronaut, and Eskimo.

  8. #8
    Diamond Member Contributor Level 9 [GY] Nader's Avatar
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    Quote Originally Posted by Lukasi View Post
    Very interesting. Any idea for the synergy team please?
    My third GA team: BW (R1), FD (R)/ SH (R1), DeathB (O2), Witch (O2), NA (R1)/ DL (O2).
    If enemy don't have turtle this team can take out many formations, especially the defensive ones which uses SH.

  9. #9
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    bullshit talking...... i like it

  10. #10
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    Quote Originally Posted by Kashim View Post
    Everyone knows the best counter is Poltergeist, Zombie, Astronaut, and Eskimo.
    Dude, I'm not high VIP enough to get those Super magic stone heroes, and they are too OP.

    jiFfM.jpg

  11. #11
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    Quote Originally Posted by [GY] Nader View Post
    My third GA team: BW (R1), FD (R)/ SH (R1), DeathB (O2), Witch (O2), NA (R1)/ DL (O2).
    If enemy don't have turtle this team can take out many formations, especially the defensive ones which uses SH.
    Thanks for your sharing. I really wanna try it out. Let's see.

  12. #12
    Universal Leader Contributor Level 10 Urtock's Avatar
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    Quote Originally Posted by Lukasi View Post
    Dude, I'm not high VIP enough to get those Super magic stone heroes, and they are too OP.

    jiFfM.jpg
    You are not high vip and im not high enough.

  13. #13
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    Put Witch with Lightning Spirit vs. teams w TF.
    TF rolls & paws at LS, charges her up, she takes off across the screen. TF hangs just a few more secs. to finish charging Witch doing little damage, then off he goes.
    If NA is on the other team, very quick and neat kill on him. He almost always jumps straight to her.
    Either way by the time he rolls back to his own side she is full health and ready to ult.

  14. #14
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    Quote Originally Posted by swansong View Post
    Put Witch with Lightning Spirit vs. teams w TF.
    TF rolls & paws at LS, charges her up, she takes off across the screen. TF hangs just a few more secs. to finish charging Witch doing little damage, then off he goes.
    If NA is on the other team, very quick and neat kill on him. He almost always jumps straight to her.
    Either way by the time he rolls back to his own side she is full health and ready to ult.
    Lighting spirit is nature's Storm now :P No more elvis!

  15. #15
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    I have a full red+1 team of Witch, IE, Mani, Commander, and Turtle. That team is my attacking and D team and I stay in top 25 and I get rank 1 3-4 days a week.

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