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Thread: Guild raid ch. 13 at lv87, 2.7mil Guide

  1. #1
    Bronze Member Contributor Level 4
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    Guild raid ch. 13 at lv87, 2.7mil Guide

    The point, only Orange DM for breaking barrier.
    DM must be hit by boss before second beam.

    Line up : FD-DM-PO-CW-NA

    Footage

    https://youtu.be/2W_5DEAO2Y4(360p)

  2. #2
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    Replace PO with SO, and u can push dmg beyond 3mil easily. PO tends to die too fast depending on RNG.

  3. #3
    Diamond Member Contributor Level 9 BadFerret's Avatar
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    Quote Originally Posted by Thatzme View Post
    Replace PO with SO, and u can push dmg beyond 3mil easily. PO tends to die too fast depending on RNG.
    many people do PO instead of SO, because he can be used in 2 OPs and not only in Raids...but SO is better for this...
    for the watch!

  4. #4
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    Quote Originally Posted by Thatzme View Post
    Replace PO with SO, and u can push dmg beyond 3mil easily. PO tends to die too fast depending on RNG.
    You are right. But I don't have a fully grown SO, because of lack of resource.

    And It will be changed PO->AP(4*). He is powerful at raid ch 13,14.

  5. #5
    Gold Member Contributor Level 6 Nokiya420's Avatar
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    I don't have luck with Slardar in Raid 13.

    He always casts - armor on illusions...

  6. #6
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    Quote Originally Posted by Nokiya420 View Post
    I don't have luck with Slardar in Raid 13.

    He always casts - armor on illusions...
    PO does the same thing too...

  7. #7
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    Quote Originally Posted by Nokiya420 View Post
    I don't have luck with Slardar in Raid 13.

    He always casts - armor on illusions...
    Same here. I have my legendary SO. He ALWAYS casts armor debuff on ilussions. So I'd rather use PO

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