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Thread: Guide: Hero Pros and Cons plus their possible counter

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    Guide: Hero Pros and Cons plus their possible counter

    Hello there, read that some people is complaining how to counter this hero, that hero, this hero is op or else, I try to write this thread. I know maybe some of you questioning or didnít agree but this is from my point of view and experience. Feel free to critics and give a feedback to complete this thread. Cheers!

    High Physical DPS hero: Fallen Dominion, Cloud Walker, Leaves Shadow, etc
    High Magic Burst hero: Machinist, Old curse, Emberstar, etc

    Admiral
    Pros: Superhard meat tank with high hp, high magic resistance and armor with good cc skill, area stun US and area atk
    Cons: Before orange she is just weak and her gear is kinda expensive too (need a lot of moonglow)
    Possible counter: Silent, High physical dps and magic burst hero

    Leaves Shadow
    Pros: All rounder hero with good damage, silent and atk aura, silent didnít prevent her US
    Cons: US isnít reliable especially when enemy is moving and mostly it miss, Low hp pool and magic resistance
    Possible counter: Ninja Assassin, Any mage hero, Clone hero, Blind skill (Drunken master & Mystic skill)

    Machinist
    Pros: High burst Magic damage with his US, CC skill with laser, casting time and atk increase with lvl (PS)
    Cons: Squishy, silent, need star and lvl to shine (very late game hero)
    Possible counter: Silent, Arcane Sapper, Vengeance Spirit

    Warchief
    Pros: High Armor, Ressurection, Good lifesteal aura
    Cons: Low Hp and magic resist for a tank, easy to interrupt
    Possible counter: physical Dps hero, magic burst hero

    Silencer
    Pros: Good armor, good magic resistance, two silent skill, holy damage, energy drain
    Cons: US doesnít deal damage
    Possible counter: Arcane Sapper, Any physical Dps hero

    Frost Mage
    Pros: good support with frost armor, reducing magic resistance aura is very helpful
    Cons: Squishy, only have 2 damaging skill, US is a bit tricky
    Possible counter: Arcane Sapper, Silent, Vengeance Spirit

    Death Mage
    Pros: Good US, silent, good hp, armor and magic resistance for mage
    Cons: Only have 1 damaging skill without US, donít do much damage without ulti
    Possible counter: arcane Sapper, Silent

    Arcane Sapper
    Pros: Can by pass tank, high damage, high dodge
    Cons: Low hp
    Possible counter: Depth voice, Vanguard Warrior, Psycopath, blind skill

    Fallen Dominion
    Pros: High Hp, High Damage, US turn him into range and immune to CC
    Cons: very low magic resistance, Very expensive gear
    Possible Counter: Magic burst hero (fm, machine, etc), any cc skil while he still in human form

    Vanguard Warrior
    Pros: High Hp, armor and magic resist, with certain team his charge can stun most of front and mid hero
    Cons: Need a very specific team to shine, Outside arena he is useless, Very expensive gear
    Possible counter: Any physical dps or magic hero in mid/backline can counter vw teams easily

    Lightning Spirit
    Pros: High magic damage and physical damage for mage, free bonus damage after cast skill
    Cons: Low hp pool, US can is a suicide most of time
    Possible counter: Silent, Leaves shadow, Sniper, Commando

    Emberstar
    Pros: High damage burst skill and US and also DOT skill (legendary), energy refill very fast
    Cons: Very squishy, better with admiral legendary but still not enough
    Possible counter: Arcane Sapper, Silent, Vengeance Spirit, any damaging skill that reach mid

    Sniper
    Pros: high damage (higher than leaves I think), high crit chance, stunning shot can sometimes cancel enemy ulti
    Cons: Low utility, donít have aura or area cc skill, ver low hp and magic resist
    Possible counter: Ninja Assasin, any physical dps hero and magic that can go through backline, blind skill

    Commando
    Pros: Nice opening buff, stun, and agility aura
    Cons: Buff not that useful at late game, low armor and hp
    Possible counter: Iron Hoof, Ninja Assasin, any physical dps hero and magic that can go through backline, blind skill

    Chaplain
    Pros: nice healing, nice skill that make one enemy is ours, can tank as with PS and admiral legendary buff
    Cons: Low hp pool, donít have magic burst skill
    Possible counter: magic that can go through backline

    Psycopath
    Pros: Multicast stun, area dot damage, nice buff
    Cons: Easy to interrupt, Based on luck
    Possible counter: Silent, High physical dps hero that can interrupt him such FD or Leaves

    Old Curse
    Pros: All skill deal huge magical damage, got a nice CC
    Cons: CC skill easily counter and takes time to work, can give lot of energy to enemy without proper team
    Possible counter: Arcane Sapper, Cloud Walker, Silent

    Mystic
    Pros: Can refill team mates energy, Blind
    Cons: Squishy, US Needs a lot of time to charge
    Possible counter: Silent, Ninja assassin, any physical dps or magic that can go through backline

    Tusked Storm
    Pros: High damage in Melee, Nice US
    Cons: Very low magic resistance, Mostly he is in range mode that make him sucks
    Possible Counter: Any magic damage that can go through midline

    Cleric
    Pros: Have heal, armor buff, anti magic buff
    Cons: Easily interrupt and counter, Better if all his skill are active LOL, front line hero
    Possible counter: High physical Dps and high magic burst damage, silent skill

    Ember Blade
    Pros: High survivability, Nice CC skill, Nice PS
    Cons: Low hp pool, Low physical damage for agi hero
    Possible counter: Early High damage burst such as commando, dm, oc can tear him

    Ferryman
    Pros: Nice aura damage reduction, nice BS that add up his damage
    Cons: Low, Hp, Low Magic resist, Low armor
    Possible counter: Any magic and High physical Dps heroes

    Drunken Master
    Pros: High HP, High armor, blind skill
    Cons: low magic resist, skill easy to interrupt
    Possible counter: Silencer, Silent skill, magic burst hero

    Poisoned One
    Pros: armor reduction, High DOT damage
    Cons: US meter fill slower, Just canít do nothing in PVP as he donít have high dps, cc or area damage, low hp pool
    Possible counter: Ninja assassin, any physical dps or magic that can go through backline

    Disease Bringer
    Pros: GS can heal or do damage, Can summon additional tank with dot damage
    Cons: Very squishy, low armor, low hp pool, only have one skill (others are infernal support skill)
    Possible counter: Arcane Sapper, Silent, any physical dps or magic that can go through midline

    Wandering Spearman
    Pros: High magic resistance, High Hp, Good healing skill
    Cons: Donít have area skill or cc skill
    Possible Counter: High DPS hero

    Necromancer
    Pros: Nice magic resistance buff and exile that can amplify magic damage
    Cons: Squishy, US easy to counter
    Possible counter: arcane sapper, Silent, any physical dps or magic that can go through midline

    Phoenix
    Pros: Can resurrect, Nice US damage
    Cons: US very easy to counter
    Possible counter: Silent, Arcane Sapper, Cloud walker

    Lightning Elemental
    Pros: BS can steal large amount of damage, US is good early on
    Cons: Very squishy for frontline, US take long time to charge
    Possible counter: High physical Dps hero, Cc skill

    Pilot
    Pros: Huge US damage, can attack all enemies
    Cons: Squishy, US mostly miss and sucks against moving target
    Possible counter: Ninja assassin, any DPS or magic damage that go through backline

    Death Knight
    Pros: Nice US, Nice Shield, Nice magic reduction aura
    Cons: US need lot time to charge, vulnerable against High physical DPS
    Possible Counter: Silent, Fallen Dominion, Cloud Walker, CC skill

    Shallow Keeper
    Pros: Nice US, High HP, high armor
    Cons: Slow, Easy to interrupt
    Possible counter: High physical DPS and magic burst damage

    Lunar Guardian
    Pros: Great Aura, decent bouncing attack
    Cons: US hit randomly if there is still many enemies, Her CC is not reliable, Low HP, can give lot of energy to enemy without proper team
    Possible counter: Arcane Sapper, Any High physical Dps and magic that go through Midline

    Cloud Walker
    Pros: High Damage US, Can make a lot of annoying clone, Still can use US even he is silent
    Cons: very low magic resistance, US mostly miss
    Possible counter: ember blade, Frost Mage, Machinist, Old Curse, Any magic burst damage

    Vengeance Spirit
    Pros: High Physical DPS that go through backline, Excellent CC, Energy drain
    Cons: Easy to interrupt, Low magic resistance, US vulnerable to be cast at wrong way
    Possible counter: Arcane Sapper, Cloud Walker Silent, Any magic damage that go through midline

    Depth Voice
    Pros: Very High Dodge Rate, Excellent CC skill, Excellent US
    Cons: Low Hp, Very Low Magic resistance
    Possible Counter: Any high burst magic damage

    Iron Hoof
    Pros: High HP, armor, magic resistance, nice opening buff
    Cons: Skill doesnít do much damage
    Possible counter: Any physical or magical damage that go through mid and backline to hit IH team mates (VS, AS, OC, etc)

    Ninja Assasin
    Pros: High Crit damage and ASPD with US, High dodge
    Cons: terrible accuracy, HP and magic resistance
    Possible counter: Machinist, Silencer, Frost mage, any magic heroes

  2. #2
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    Hey,
    Good idea and pretty much a good post with objective and constructive comments not just "terrible hero don't buy".
    A few things though :

    Warchief
    Pros: High Armor, High magic resist,
    Actually, I would say his magic resist is rather low and I would put that in his cons

    Also, I would add to OC and LG "can give the ennemy team a lot of energy". Only "can" since if you build your team properly with control etc ... it won't be a problem.
    Agree with pretty much all the rest.

  3. #3
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    Quote Originally Posted by kratosangel View Post
    Hey,
    Good idea and pretty much a good post with objective and constructive comments not just "terrible hero don't buy".
    A few things though :


    Actually, I would say his magic resist is rather low and I would put that in his cons

    Also, I would add to OC and LG "can give the ennemy team a lot of energy". Only "can" since if you build your team properly with control etc ... it won't be a problem.
    Agree with pretty much all the rest.
    Thanks for the feedback bro.. Ah my bad on that wc.. Will fix it.. Thanks again

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    Quote Originally Posted by _windz_ View Post
    Hello there, read that some people is complaining how to counter this hero, that hero, this hero is op or else, I try to write this thread. I know maybe some of you questioning or didn’t agree but this is from my point of view and experience. Feel free to critics and give a feedback to complete this thread. Cheers!

    Leaves Shadow
    Pros: All rounder hero with good damage, silent and atk aura, silent didn’t prevent her US
    Cons: US isn’t reliable especially when enemy is moving and mostly it miss, Low hp pool and magic resistance
    Possible counter: Ninja Assassin, Any mage hero, Clone hero, Blind skill (Drunken master & Mystic skill)

    Ninja Assasin
    Pros: High Crit damage and ASPD with US, High dodge
    Cons: terrible accuracy, HP and magic resistance
    Possible counter: Machinist, Silencer, Frost mage, any magic heroes
    From my experience LS is a good bait for Ninja Assassin especially if you have FD with LS.

    We all know the accuracy of NA has been nerfed and against LS with that ridiculous high dodge I wouldn't use NA if FD is on defense too.

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    Quote Originally Posted by Onin View Post
    From my experience LS is a good bait for Ninja Assassin especially if you have FD with LS.

    We all know the accuracy of NA has been nerfed and against LS with that ridiculous high dodge I wouldn't use NA if FD is on defense too.
    Eh my bad its leaves ya.. Hahaha.. I think leaves is sl right now bro.. Hehe.. Yeah but if dodge dont come out she will die instantly

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    Quote Originally Posted by _windz_ View Post
    Eh my bad its leaves ya.. Hahaha.. I think leaves is sl right now bro.. Hehe.. Yeah but if dodge dont come out she will die instantly
    why if dodge dont come out she will instantly die ? NA only 1st hit is garanted crit not other hit sometime my NA cannot kill a SL with 1 entire ulti buff ...
    S53 Verdant TL 90

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    No one uses WM as bait ? After NA's first hit (if NA doesnt miss), WM will absolutely use US, and shackle afterwards.

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    Quote Originally Posted by dowaps View Post
    why if dodge dont come out she will instantly die ? NA only 1st hit is garanted crit not other hit sometime my NA cannot kill a SL with 1 entire ulti buff ...
    Instanly doesnt always mean in one hit bro.. I try it with my guild mate and usually take 2-3 hits to kill sl if dodge not come out..

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    Quote Originally Posted by Livingmore View Post
    No one uses WM as bait ? After NA's first hit (if NA doesnt miss), WM will absolutely use US, and shackle afterwards.
    Wow really? Never use wm so dont know.. So wm US fully filled after that hit? Wow

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    Not that much of a surprise cuz WM's US never kill NA due to his lifeleech, it just leaves NA with half the hp for another mage to nuke him down.
    An easy game is a game not worth playing.

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    Quote Originally Posted by Livingmore View Post
    Not that much of a surprise cuz WM's US never kill NA due to his lifeleech, it just leaves NA with half the hp for another mage to nuke him down.
    I see.. Thats nice input bro.. Still never experience her at 90.. I think her mix damage make her not good enough and her US is not that special anymore.. Any idea about her bro?

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    i appreciate the effort done in summarizing the pros and cons of the heroes, but im not so sure about the possible counters. in almost every situation you will need cc skills and burst damage to win.

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    Quote Originally Posted by pulsarwave View Post
    i appreciate the effort done in summarizing the pros and cons of the heroes, but im not so sure about the possible counters. in almost every situation you will need cc skills and burst damage to win.
    Thanks before.. I think because now on late its cc skill and magic burst damage that shine on.. Physical team mostly just sit on the bench right now especially FD i can say.. Most of popular hero got crazy burst damage lets say like eb or machin or fm and even cw is more like a physical burst damage.. It is rarely seen now high single target dps in action especially FD.. Or is there any suggestion bro?

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    Hidden Needle?

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    I would suggest EB as a counter to CW. At the beginning EB uses PS exactly when CW summon 2 clones so EB will hit hard in that area which is somewhere between front and middle where are at least 2 heroes.

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