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Thread: Iron Hoof - Stomp bug?

  1. #1
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    Iron Hoof - Stomp bug?

    The damage I do with stomp is about 15 times less than the damage I do with assault, it's also the weakest attack that I've seen in the game by far, it's ridiculous to see attacks in the range of 60-180 while other heroes have attacks that at this level (59) do at least a 1000 of damage.

    I do not think this in doubt, this is a bug and please correct it.

  2. #2
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    Stomp is more about the stun than the damage. i do not know what dmg value the devs are truly expecting, but it will never be a high value and a stun. it will be one or the other. Furthermore, his melee crowd control feature is of way more importance than additional dmg on this one skill.

  3. #3
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    Quote Originally Posted by Horrify View Post
    Stomp is more about the stun than the damage. i do not know what dmg value the devs are truly expecting, but it will never be a high value and a stun. it will be one or the other. Furthermore, his melee crowd control feature is of way more importance than additional dmg on this one skill.
    To add onto this, its a melee aoe stun, so its expected the dmg value to be lower.

  4. #4
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    Quote Originally Posted by jwraptor View Post
    To add onto this, its a melee aoe stun, so its expected the dmg value to be lower.
    Yes, I totally forgot to address the aoe dmg split issue, as well. TY

  5. #5
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    Anyway the damage output is really ridicolous.
    But i don' t think it' s a bug or something

  6. #6
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    Quote Originally Posted by jwraptor View Post
    To add onto this, its a melee aoe stun, so its expected the dmg value to be lower.
    Well, make it 300-600 like Warrior Monk (which is alredy low), but 60, 100, 25, 180, it's like it doesn't make any difference at all.

  7. #7
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    Quote Originally Posted by carloscaselli View Post
    Well, make it 300-600 like Warrior Monk (which is alredy low), but 60, 100, 25, 180, it's like it doesn't make any difference at all.
    You are seeing those numbers due to differing physical resistances.

  8. #8
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    Quote Originally Posted by Horrify View Post
    You are seeing those numbers due to differing physical resistances.
    But Stomp isn't physical xD.

  9. #9
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    Quote Originally Posted by carloscaselli View Post
    But Stomp isn't physical xD.
    How do you know? The skill does not specify.

    I would guess it is physical since he is a physical hero. I don't see how slamming their feet into the ground can be magical.

  10. #10
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    Quote Originally Posted by ChiLLon View Post
    How do you know? The skill does not specify.

    I would guess it is physical since he is a physical hero. I don't see how slamming their feet into the ground can be magical.
    You can check if the damage is magical or physical in trials (crashed hills and cursed city). I believe being physical, he can't be silenced from casting skill where WM's stomp can be silenced.

  11. #11
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    Quote Originally Posted by ChiLLon View Post
    How do you know? The skill does not specify.

    I would guess it is physical since he is a physical hero. I don't see how slamming their feet into the ground can be magical.
    Well...

    Click image for larger version. 

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    And to compare the damage, here's another pic.

    Click image for larger version. 

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    And according to what I read, in my case, Stomp (Iron Hoof) should do 342 damage, while Warrior Monk should make 302.4 so IH should do more damage than Warrior Monk, but instead of that he does less than 1/2 of Warrior Monk, how do they explain that?

  12. #12
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    @Carlos, that is because you are using the stomp ability against level 1 minions. He was probably talking of equal-levelled enemy heroes. Those logically have a way higher defense than those level 1 walking trees.

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