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Thread: level 100 rumored to be soon time to call it quits?

  1. #16
    Prime Leader Contributor Level 11
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    The grind from 88 to 89 is killing me. I heard 90 to 91 is 46000

  2. #17
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    The only way to keep players playing and not quiting is to add more end game content.

    Content that is not boring, keeps players busy for 1-2 hours each day, and rewards them according to their skills.

    Also content that makes them use different heroes. Now we have the heroes but we do not level them up due to lack of gear and no reason for end game play.

    Level cap does not give fun to a MMO game. End game content and strategy gives that. I remember playing Guildwars which had a level cap of 20. Most players was at 20 but the different strategy each player can have allow us to have great time playing it. Heroes Charge does not have the depth of a real MMO but they could as some functionality in order to start differentiate same heroes from each player. For example different skills set based on your decisions, different gears and so on.

    Of cource if you do not want to invest on new content and just want to milk people, you raise the cap. On games like that people will just quit, you can't milk people from grinding...

  3. #18
    Prime Leader Contributor Level 11
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    If 89 to 90 is 35000 90 to 91 is 46000 I'm guessing it will be 11000 more each level and maybe even more at 99 to 100...

    91 46,000
    92 +57,000
    93 +68,000
    94 +79,000
    95 +90,000
    96 +101,000
    97 +112,000
    98 +123,000
    99 +134,000
    100 +145,000
    =955,000 / 1800(2 stamina resets) 530 days...

    time to quit?

  4. #19
    Silver Member Contributor Level 5 Waylander's Avatar
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    I think they will add O+1 and O+2 if they will increase the cap, otherwise why would anyone buy stamina to level up faster? a few extra levels in a skill wont make much difference.

    What bothers me is, what will happen if the chinese version increases the cap to 100 and adds new promotions (Orange+x, Gold or something)? UCOOL will increase the cap to 110?

  5. #20
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    Quote Originally Posted by Waylander View Post
    I think they will add O+1 and O+2 if they will increase the cap, otherwise why would anyone buy stamina to level up faster? a few extra levels in a skill wont make much difference.

    What bothers me is, what will happen if the chinese version increases the cap to 100 and adds new promotions (Orange+x, Gold or something)? UCOOL will increase the cap to 110?
    game is dead by the time people reach 100

  6. #21
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    If you are to choose between lvl 100 cap and orange +2 cap, which one would you choose?

  7. #22
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    Quote Originally Posted by Woodside View Post
    game is dead by the time people reach 100
    What's your point? If you complain that it will take too long to reach 100 then shouldn't it be better that they just open it right now instead of holding back at 90 cap? I think you are contradicting yourself.

  8. #23
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    Quote Originally Posted by flexr View Post
    If you are to choose between lvl 100 cap and orange +2 cap, which one would you choose?
    orange + 2 ofc

  9. #24
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    Even if the cap is raised I don't see this game dying anytime soon. A lot of people just start and keep playing on one server. With all the characters to max out and new ones coming every month this game could keep people busy for years.

  10. #25
    Platinum Member Contributor Level 8 Agamerjes's Avatar
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    May, maybe, possibly, could be... a whole lot of vagueness in the blue wording. Nothing I would worry about until more certain terms are used. It isn't a 1.9 feature either way, so we got time.
    Life would be better with more Legos, and more naps.

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  11. #26
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    If they implement lvl 100, it would give huge advantages to high VIP players who are willing to spend all for stamina. I'm thinking about the case when high-VIP players reach lvl 100 two months before any low/non VIP players, the gap is huge, the time is long, Arena/GA become high VIP playground.

  12. #27
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    Quote Originally Posted by idanqwe View Post
    Dont think they will raise to 100 before the chinese version do.
    The new features that came with orange +1/+2 gear in the chinese version was actually designed for lvl 100 content...only that the developers were smart enough to realize that this would drive away too many players, so they kept the level cap at 90. Ucool could easily change that in order to make more money, eg. by requiring orange +1/+2 gear to be usable only atl vl 95/100, so people will keep spending

  13. #28
    Platinum Member Contributor Level 8 Mystara's Avatar
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    Isn't Molten Core -Raid opening at lvl 100?
    http://forum.ucool.com/image.php?type=sigpic&userid=30906&dateline=141327  9605

  14. #29
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    Quote Originally Posted by flexr View Post
    I see no reason to get paranoid over it. Your server will most likely have a different lvl cap and the update will be in 2 months so plenty of time to prepare. It's not the lvl that is important anyways, it's the gears.

    I think the timing is just right. Many people, including me already have 10+ maxed orange heroes. If they delayed the update even more then we might quit out of boredom.
    I would actually like to see this - the more higher VIP players leave the more chance us low / non VIP's have at competing in Arena etc

    We make up about 80% of the player base anyway

    :-)

  15. #30
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    Why delay the inevitable?

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