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Thread: [Guide] Guild Raids Strategy

  1. #241
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    Quote Originally Posted by Zäschi View Post
    Can we discuss about the 4 Phases of Raid 14 a bit? I am still missing good team comps for that Raid. I am quite sure that everyone would profit if we would share our knowledge about it:

    - Phase 1: 100% - 70% HP | Freeze, hit back and silence
    Team suggestion: SL NA CW AS WC
    Most of the skills can not be casted due to the perma silence the dragon is casting...

    - Phase 2: 70% - 40% HP | Fire DoT, fire AoE, armour debuff

    Teamsuggestion: SL NA CW SM SO
    The burn is massive in this stage and the team hardly survives the full duration of the fight.
    Maybe a healer/support setup would work best?

    - Phase 3: 40% - 10% HP | Single target stun, chain lightning
    Teamsuggestion: SL NA CW SM SO
    Easiest stage in my oppinion, the dragon deals not as much damage as in the previous stages.
    It is a bit luck based if he stuns a hero that is just casting an ULT at the moment which results in a cancel.

    - Phase 4: 10% - 0% HP | All skills of phases 1 to 3
    Teamsuggestion: ???

    Our guild just arrived in this stage and i got to say it is quite nasty...
    Maybe a healer/support setup would work best?
    You forgot blind when hit by the knockback skill on phase 1. This makes phase 1 very difficult to score high on because neither magical nor physical teams work well. Physical teams at least work, but if possible wait until end of the day if your guild is near 70% mark since phase 2 is a lot easier.

    FD does extremely well on phase 2 and 3, better than SM which you suggested.

  2. #242
    Platinum Member Contributor Level 7 Zäschi's Avatar
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    OK, to summarize that:

    - Phase 1: 100% - 70% HP | Freeze, blind, knockback and silence

    Team suggestion: SL NA CW AS WC
    Most of the skills can not be casted due to the perma silence the dragon is casting...This makes phase 1 very difficult to score high on because neither magical nor physical teams work well.
    Physical teams at least work

    - Phase 2: 70% - 40% HP | Fire DoT, fire AoE, armour debuff

    Teamsuggestion: SL NA CW SM/FD SO
    The burn is massive in this stage and the team hardly survives the full duration of the fight.
    Maybe a healer/support setup would work best?

    - Phase 3: 40% - 10% HP | Single target stun, chain lightning
    Teamsuggestion: SL NA CW SM/FD SO
    Easiest stage in my oppinion, the dragon deals not as much damage as in the previous stages.
    It is a bit luck based if he stuns a hero that is just casting an ULT at the moment which results in a cancel.

    - Phase 4: 10% - 0% HP | All skills of phases 1 to 3
    Teamsuggestion: ???

  3. #243
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    I agree that FD will be better than SM on phase 3 but not on phase 2, SM provides a little heal and he's invulnerable during his US w/c can give you a bit more time to do damage, but maybe FD can replace CW since CW's clones just melt in phase 2.

    Still haven't tested it out, but others say that AP is also good to use here on chapter 14

  4. #244
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    Thanks very helpfull thread
    Server 87 - #1 guild : Mystick - 110045861

  5. #245
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    I disagree with phase 3 being the easiest. Boss knockbacks happen more often. Damage reduction along with blind are annoying, not to mention the stun.

    Sure your team can survive, but the damage is not high.

  6. #246
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    Can somone please list the loot for each of the fights in chapter 14? I cant see them untill lvl86. Thanks.

  7. #247
    Platinum Member Contributor Level 7 Zäschi's Avatar
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    - deleted. sorry for double post...somehow that image tool acts odd with large amounts of images... -.-

  8. #248
    Platinum Member Contributor Level 7 Zäschi's Avatar
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    Quote Originally Posted by Apoxie View Post
    Can somone please list the loot for each of the fights in chapter 14? I cant see them untill lvl86. Thanks.

  9. #249
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    I have the exact same view of you

  10. #250
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    Thanks Zäschi, i appreciate your help.

  11. #251
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    I keep reading that savage one is so good in raids. Same for disease bringer. My question is (I'm only lv46) if I got warchief, should I still spend resources on savage one or I won't need it?

  12. #252
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    Quote Originally Posted by grondinjf View Post
    I keep reading that savage one is so good in raids. Same for disease bringer. My question is (I'm only lv46) if I got warchief, should I still spend resources on savage one or I won't need it?
    3 star it if necessary
    He can be your tank till lvl 70 ish
    Dont waste moonglow on him

    Update chapter 10 wandering spearman can dropped up to 3 axe in single spot

  13. #253
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    You mean for guild raids? He would be better than warchief?

  14. #254
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    Thanks for this, this is a great referenve guide

  15. #255
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    Quote Originally Posted by Zäschi View Post
    Does it drop only 1 orange item per stage?

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