Hello Guys, i'm Idari, playing HC since september on Server 4. I've seen in this forum so many information about guild raids but it's so splitted that i though it would be nice to have all the useful information in one guide, in special for those players in newest servers.
(If i miss something and you guys can point it i'll add it).
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The Guild Raid
Guild Raids are one of the most interesting features of the game when the teamwork and strategy matters a lot. Right now we can play Guild raids in chapters 7-8-9-10-11-12 and soon when patch 1.6 comes we will be able to do chapter 13 and 14 too. Each raid have 7 stages (except chapter 12 which have 8) and ends with a final boss in the last stage. The personal objective of the raid it's being able to do the highest "one-round damage" at any stage during the raid and the common objetive as a guild it's finish the raid in less than 7 days to receive a bonnus reward.
Previous Stages
Choosing which heroes use at every stage it's really important. Previous stages always have different combinations of enemies so you need to be sure to pick a good team to clean those previus stages efficiently.
The most recomended heroes for these previous stages are: Savage One - Tusked Storm - Rifleman - Shadowleaf - Drunken Master - Lunar Guardian - Warchief - Vengeance Spirit - Warchief - Old Curse
NOTE: As far as i've seen, there are some complicated stages like those that have a lot of siege and melt your backline heroes or those that have a physical inmune unit in front. If you are a strong player of your guild, help others cleaning these painful stages allowing the others to maximize their dmg input.
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Boss Stages
Chapter 7: Super Silencer (lvl 65) is a boss able to reduce power and silence the whole team so using magic heroes isn't a good choice here. The way to go is running a strong Physical Team.
Recommended Heroes: Arcane Sapper - Lunar Guardian - Tusked Storm - Shadowleaf - Rifleman - Savage One - Poisoned One
High Dmg Stage suggestion: Boss Stage
Chapter 8 : Super Fallen Dominion (lvl 69) is a boss that don't have many disables but his dmg output is strong and can summon clones. Having tanky AoE hitters in front is really good against this one.
Recommended Heroes: Savage One - War Chief - Drunken Master - Tusked Storm - Arcane Sapper - Rifleman - Shadowleaf - Lunar Guardian
High Dmg Stage suggestion: Boss Stage
Chapter 9: Ancient Tree (lvl 74) is quite different from previous bosses. The armor, magic resist and HP of this one is really huge in comparission with the previous bosses. However, the dmg output of this one is low. This boss is inmune to Stun/Knockback/Sleep and any for of strong disable. (Slow and poison affect him). Can hit AoE melee and toss away all the melee tanks so just don't use them. Strategy to hit hard this one is using magical team with strong single dmg output heroes.
Recommended Heroes: EmberStar - Imperial Executioner - Mystic - Frost Mage - Shadowleaf - Machinist - Poisoned One - Succubus
High Dmg Stage suggestion: pre-Boss Stage 2/3
Chapter 10: Super Spearman (lvl 80) do massive dmg and it's quite hard to do if you are below lvl 80. Strategy here is trying to keep him disabled with stuns and/or disables.
Recommended Heroes: Savage One - Warchief - Drunken Master - Commando - Lunar Guardian - Shadowleaf - Rifleman - Poisoned One - Tusked Storm
High Dmg Stage suggestion: Boss Stage
Chapter 11: Super Mystic (lvl 84) have AoE blind that reduces accuracy a lot. The channeled Beam also do huge dmg being able to finish the round with 2 beams. Strategy on this one is having stuns and silences to keep your team alive. A bit hard for those below lvl 84 because there is no 100% chance to keep him silenced so the rounds depends a bit on luck.
Recommended Heroes: Frost Mage - Shadowleaf - Silencer - Deathmage - Succubus - Wind Master - Arcane Sapper - Commando - Rifleman - Drunken Master - Death Mage
High Dmg Stage suggestion: First Stage 1/3
Chapter 12: Super Admiral (lvl 89) is very difficult right now since we aren't lvl 90 yet and can't hit guaranted disables. Her AoE is huge and the team is going to be melted in like 40~60 seconds usually.
Recommended Heroes: Shadowleaf - Commando - Drunken Master - Rifleman - Poisoned One - Warchief - Tusked Storm - Savage One
High Dmg Stage suggestion: First Stage 1/3
Chapter 13: Crystal Titan (lvl 94) it's an awesome boss. Have a new and fun mechanic and it's a bit tricky to defeat. A fellow member of server 3 shared indirectly with us the strategy to follow on this one and the results were nice. This boss will start attacking with 2 single target beams and 2 Aoe beams. After that he will summon a barrier that need to be destroyed in order to receive a buff and full HP for all your team. After that he will knockback the whole team and will start to summon hero clones. Key here it's being able to destroy the barrier, otherwise the team will die soon.
Recommended Heroes: Shadowleaf - Machinist - Death Mage - Arcane Sapper
High Dmg Stage suggestion: Boss Stage
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Loot
As far as i've seen on my own guild raids, the quantity of items dropped in a complete raid changes a lot, so in the next loot info i'm mentioning the min and max ammount of the dropped items.
Chapter 7 and 8 drops crap
Chapter 9 drops 3~6 Staff of Rawlis
Chapter 10 drops 2~4 Fanged Harp, 4~8 Bag of Holding, 2~4 Moonglow, 1~2 Hewn Axe
Chapter 11 drops 4~8 Hewn Axe, 4~8 Staff of Rawlis, 3~6 Kreln Horn, 4~8 Yew Bolt, 1~2 Fanged Harp
Chapter 12 drops 4~8 Gullak Aertahn, 3~6 Fanged Harp, 4~8 Moonglow, 3~6 Kreln Horn, 3~6 Staff of Rawlis, 2~4 Yew Bolt, 2~4 Hewn Axe
Chapter 13 drops 2~4 Titan Axe - 2~4 Crystal Ball - 2~4 Wizard's Hat - 2~4 Staff of Rawlis - 2~4 Eagle Ring - 2~4 Silver Lance
IMPORTANT: Leaders and Officers should check their queues to choose which chapters reset.
Guide updated at version 1.6