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Thread: [Guide] Guild Raids Strategy

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    [Guide] Guild Raids Strategy

    Hello Guys, i'm Idari, playing HC since september on Server 4. I've seen in this forum so many information about guild raids but it's so splitted that i though it would be nice to have all the useful information in one guide, in special for those players in newest servers.
    (If i miss something and you guys can point it i'll add it).

    ************************************************** ************************************************** ********

    The Guild Raid

    Guild Raids are one of the most interesting features of the game when the teamwork and strategy matters a lot. Right now we can play Guild raids in chapters 7-8-9-10-11-12 and soon when patch 1.6 comes we will be able to do chapter 13 and 14 too. Each raid have 7 stages (except chapter 12 which have 8) and ends with a final boss in the last stage. The personal objective of the raid it's being able to do the highest "one-round damage" at any stage during the raid and the common objetive as a guild it's finish the raid in less than 7 days to receive a bonnus reward.

    Previous Stages

    Choosing which heroes use at every stage it's really important. Previous stages always have different combinations of enemies so you need to be sure to pick a good team to clean those previus stages efficiently.

    The most recomended heroes for these previous stages are: Savage One - Tusked Storm - Rifleman - Shadowleaf - Drunken Master - Lunar Guardian - Warchief - Vengeance Spirit - Warchief - Old Curse

    NOTE: As far as i've seen, there are some complicated stages like those that have a lot of siege and melt your backline heroes or those that have a physical inmune unit in front. If you are a strong player of your guild, help others cleaning these painful stages allowing the others to maximize their dmg input.


    ************************************************** ************************************************** ********

    Boss Stages

    Chapter 7: Super Silencer (lvl 65) is a boss able to reduce power and silence the whole team so using magic heroes isn't a good choice here. The way to go is running a strong Physical Team.
    Recommended Heroes: Arcane Sapper - Lunar Guardian - Tusked Storm - Shadowleaf - Rifleman - Savage One - Poisoned One
    High Dmg Stage suggestion: Boss Stage

    Chapter 8 : Super Fallen Dominion (lvl 69) is a boss that don't have many disables but his dmg output is strong and can summon clones. Having tanky AoE hitters in front is really good against this one.
    Recommended Heroes: Savage One - War Chief - Drunken Master - Tusked Storm - Arcane Sapper - Rifleman - Shadowleaf - Lunar Guardian
    High Dmg Stage suggestion: Boss Stage

    Chapter 9: Ancient Tree (lvl 74) is quite different from previous bosses. The armor, magic resist and HP of this one is really huge in comparission with the previous bosses. However, the dmg output of this one is low. This boss is inmune to Stun/Knockback/Sleep and any for of strong disable. (Slow and poison affect him). Can hit AoE melee and toss away all the melee tanks so just don't use them. Strategy to hit hard this one is using magical team with strong single dmg output heroes.
    Recommended Heroes: EmberStar - Imperial Executioner - Mystic - Frost Mage - Shadowleaf - Machinist - Poisoned One - Succubus
    High Dmg Stage suggestion: pre-Boss Stage 2/3

    Chapter 10: Super Spearman (lvl 80) do massive dmg and it's quite hard to do if you are below lvl 80. Strategy here is trying to keep him disabled with stuns and/or disables.
    Recommended Heroes: Savage One - Warchief - Drunken Master - Commando - Lunar Guardian - Shadowleaf - Rifleman - Poisoned One - Tusked Storm
    High Dmg Stage suggestion: Boss Stage

    Chapter 11: Super Mystic (lvl 84) have AoE blind that reduces accuracy a lot. The channeled Beam also do huge dmg being able to finish the round with 2 beams. Strategy on this one is having stuns and silences to keep your team alive. A bit hard for those below lvl 84 because there is no 100% chance to keep him silenced so the rounds depends a bit on luck.
    Recommended Heroes: Frost Mage - Shadowleaf - Silencer - Deathmage - Succubus - Wind Master - Arcane Sapper - Commando - Rifleman - Drunken Master - Death Mage
    High Dmg Stage suggestion: First Stage 1/3

    Chapter 12: Super Admiral (lvl 89) is very difficult right now since we aren't lvl 90 yet and can't hit guaranted disables. Her AoE is huge and the team is going to be melted in like 40~60 seconds usually.
    Recommended Heroes: Shadowleaf - Commando - Drunken Master - Rifleman - Poisoned One - Warchief - Tusked Storm - Savage One
    High Dmg Stage suggestion: First Stage 1/3

    Chapter 13: Crystal Titan (lvl 94) it's an awesome boss. Have a new and fun mechanic and it's a bit tricky to defeat. A fellow member of server 3 shared indirectly with us the strategy to follow on this one and the results were nice. This boss will start attacking with 2 single target beams and 2 Aoe beams. After that he will summon a barrier that need to be destroyed in order to receive a buff and full HP for all your team. After that he will knockback the whole team and will start to summon hero clones. Key here it's being able to destroy the barrier, otherwise the team will die soon.
    Recommended Heroes: Shadowleaf - Machinist - Death Mage - Arcane Sapper
    High Dmg Stage suggestion: Boss Stage


    ************************************************** ************************************************** ********

    Loot
    As far as i've seen on my own guild raids, the quantity of items dropped in a complete raid changes a lot, so in the next loot info i'm mentioning the min and max ammount of the dropped items.

    Chapter 7 and 8 drops crap

    Chapter 9 drops 3~6 Staff of Rawlis

    Chapter 10 drops 2~4 Fanged Harp, 4~8 Bag of Holding, 2~4 Moonglow, 1~2 Hewn Axe

    Chapter 11 drops 4~8 Hewn Axe, 4~8 Staff of Rawlis, 3~6 Kreln Horn, 4~8 Yew Bolt, 1~2 Fanged Harp

    Chapter 12 drops 4~8 Gullak Aertahn, 3~6 Fanged Harp, 4~8 Moonglow, 3~6 Kreln Horn, 3~6 Staff of Rawlis, 2~4 Yew Bolt, 2~4 Hewn Axe

    Chapter 13 drops 2~4 Titan Axe - 2~4 Crystal Ball - 2~4 Wizard's Hat - 2~4 Staff of Rawlis - 2~4 Eagle Ring - 2~4 Silver Lance

    IMPORTANT: Leaders and Officers should check their queues to choose which chapters reset.


    Guide updated at version 1.6

  2. #2
    Diamond Member Contributor Level 9 Uber Star's Avatar
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    Quote Originally Posted by Nomies View Post
    You never mention Death Mage for chapter 9 which is a big miss. Chaplain + Frost Mage + Death Mage have very strong synergy vs the tree. I could also see LE working very well vs the tree but I have not yet tested, same strategy as with the Spearman portal boss, steal his damage until he barely scratches you.
    I never mention vip11 or new released heroes in my threads or posts. Also i'll never mention LE as a recommended hero for anything. If you think a bit, the idea is using heroes that can work in other features of the game. Having "raid specific heroes" doesn't payback the investment.

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    These are the biggest hitters for chap 9 boss:
    DM - 200-220k dmg at 80
    Posioned One - 150k at 75
    Machinist - close to 200k at 80
    Succubus - 150k at 75, dot dmg seems surprisingly effective.

    Haven't tested others yet, but I do agree that highest dmg is not boss stage, you can easily make 1.2 mil+ dmg on normal stage (forgot which one)

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    Quote Originally Posted by flexr View Post
    These are the biggest hitters for chap 9 boss:
    DM - 200-220k dmg at 80
    Posioned One - 150k at 75
    Machinist - close to 200k at 80
    Succubus - 150k at 75, dot dmg seems surprisingly effective.
    Haven't tested others yet, but I do agree that highest dmg is not boss stage, you can easily make 1.2 mil+ dmg on normal stage (forgot which one)
    Added, thx 4 the input

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    nice thread! very helpfull man, thanks

    just pointing out that lower lvls will need more cc to keep their heroes alive longer...
    heared that IE can be usefull for low lvls against silancer... but never tried him myself

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    Silver Member Contributor Level 4 Blues's Avatar
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    Another useful and comprehensible guide Uber Star! Well done pal!

    About ancient tree, i can say silencer is one of my best dps there as he doesn't care about armor lol. DM also is another helper if she tanks, as she is free and also useful in crusades.

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    Platinum Member Contributor Level 7 Zäschi's Avatar
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    Thanks mate, your insight is really helpful.

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    Quote Originally Posted by Blues View Post
    About ancient tree, i can say silencer is one of my best dps there as he doesn't care about armor lol. DM also is another helper if she tanks, as she is free and also useful in crusades.
    Wow haven't seen Silencer around but i'll definitelly test him.

    DM has been free for not so long, average GA players haven't collected more than 140 DM soulstones which aren't enough to have a decent DM yet.

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    When I was 6x, I had trouble surviving the Terror boss so I rented LE. Worked out pretty well and my team could survive till time out. If your guild has a good one, may consider hiring him too, but don't develop him, it's a waste of resources.

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    Quote Originally Posted by flexr View Post
    When I was 6x, I had trouble surviving the Terror boss so I rented LE. Worked out pretty well and my team could survive till time out. If your guild has a good one, may consider hiring him too, but don't develop him, it's a waste of resources.
    nice. Sadly i never think on players below lvl 80 when try to help because they need to focus on leveling, not on achieve other goals.

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    Quote Originally Posted by Uber Star View Post
    nice. Sadly i never think on players below lvl 80 when try to help because they need to focus on leveling, not on achieve other goals.
    yeah, but without achieving some goals u wont be able to get to higher lvls as smoothly...
    dont forget that there are server that the max lvl there is 6x so they compete against their own lvl area and they do need to get that high rank dmg
    or they will have problems later, same goes for every other aspect (arena,grand arena, crusade etc)

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    Quote Originally Posted by Donelle View Post
    yeah, but without achieving some goals u wont be able to get to higher lvls as smoothly...
    dont forget that there are server that the max lvl there is 6x so they compete against their own lvl area and they do need to get that high rank dmg
    or they will have problems later, same goes for every other aspect (arena,grand arena, crusade etc)
    You are right. We need someone to make guides for ppl below lvl 80. I have no clue about how things are going in that phase.

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    Thanks to add this guide. I try this tactics. Now i use only five heroes to all raids
    Warchef, Windmaster, Old curse, Comando and elfs(she have name shadow[?]).
    Meybe now i done more damage
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    Zapraszamy chetnych. Rajdujemy obecnie rozdzial 7,8,9

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    Quote Originally Posted by Uber Star View Post
    You are right. We need someone to make guides for ppl below lvl 80. I have no clue about how things are going in that phase.
    basiclly the same, just without sapper and with more cc (like IE,commando etc)
    just point it out in ur main thread post and it should be fine imo...

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    Quote Originally Posted by flexr View Post
    These are the biggest hitters for chap 9 boss:
    DM - 200-220k dmg at 80
    Posioned One - 150k at 75
    Machinist - close to 200k at 80
    Succubus - 150k at 75, dot dmg seems surprisingly effective.

    Haven't tested others yet, but I do agree that highest dmg is not boss stage, you can easily make 1.2 mil+ dmg on normal stage (forgot which one)
    Second Map on 2 of 3 opponent

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