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Thread: [Guide] Outland Portal

  1. #1
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    [Guide] Outland Portal

    Original Post by Mystara and flexr

    Northern Dragon (Can only be Harmed by Fliers)

    Old Curse
    Master Mage
    Poisoned One
    Phoenix
    Pilot

    A Sturdy Tank of Choice, like SoulHunter/War Chief
    Auras work, so if you don't have that many fliers, you can use commando/lunar/mystic/leaves etc to boost up their damage

    Special mention: Iron hoof tank, which can negate the initial silence casted by the boss

    Pilot tips
    There is a trick to using his US so that you can avoid some bosses attacks.
    Basically, you need to be able to get his US meter full before pilot does his second air strike(BS).
    When he does his second air strike and is behind the boss, you can US and he will immediately land behind the boss.
    When behind the boss, he can avoid most/all boss attacks, can be useful in phoenix/dragon stage.
    This is very situational because its only possible to get his US that fast if his max hp is low enough
    -----------------------------------------------------------------------------------------------------------------

    Raged Blood (Needs Heroes with Healing Abilities)

    Chaplain
    Cloud walker (Clones can absorb some attacks for tanks)
    Disease Bringer(Summons giant to tank)
    War Chief (Can absorb boss US 2x with revive)
    Shadow Shaman
    Wandering Spearman
    Necromancer
    Cleric
    Soulhunter

    Actually, you don't exactly need healers, you need to SURVIVE because the boss will kill himself after sometime. Hence all tank formation works too.

    DK can buy lots of time with their US. Same as WC revive.

    Special mention: Lightning Elemental. This guy sucks all the boss dmg and at the end the boss hit you for <10 dmg which is a joke!

    -----------------------------------------------------------------------------------------------------------------

    Burning Phoenix (Repeatable Damage)

    ShadowLeaf
    Panda
    Cloud Walker
    Wandering Spearman(Economical.Only requires Purple 3* to be used up to stage 5+)
    Bear Warrior
    Rifleman blue skill(activate when boss life is around 98/99%)
    Ninja Assassin(VIP only ATM)
    Vanguard warrior
    Sword master
    DK (Can use his aura if your other units can't survive the beam attack)
    Tusked storm(For his US which speeds up attacks)

    Recommended Team (5 and below): Panda / Wandering Spearman / Chaplain / Cloud Walker / Shadowleaf

    Recommended Team (6): Panda / Swordmaster / Vanguard Warrior / Cloud Walker / Shadowleaf

    Don't use Auto, save your Ulti until when Phoenix is an Egg, ShadowLeaf and Pandas ults are enough.

    Chap healing for phoenix
    Only possible if you have more than enough hits for egg stage but heroes cannot survive till egg stage.
    Requires chap to have a low enough hp/magic resist so that she can US before your heroes die during phoenix beam.
    You can hire a lower level chap from guild to do this
    Can use up to stage 5

    Tips for clearing Phoenix 6 with physical teams
    Team: Panda / Swordmaster / Vanguard Warrior / Cloud Walker / Shadowleaf
    1. Requires all heroes to be orange,panda P4 max enchanted
    2. Swordmaster must US twice, once just after boss flys back, second time during egg stage
    3. If you don't do enough damage, nix's beam will outright kill shadowleaf even without critical hits
    4. You will probably require a few resets even if you have all the required heroes as boss crits can easily kill any of your heroes
    5. If any hero dies before egg stage, you wont get enough hits and you will fail
    6. When hitting egg, I release US in this order with the freeze trick, panda->cw->vw->sm->sl, after all US finishes, you will need around 3 normal hits to finish off the egg
    7. You can release US the moment the white bar appears, not after it fills up.

    Clearing Phoenix 6 with Wizard doctor
    Team: War chief / Death Mage / Machinist / Chaplain / Wizard Doctor
    Quote Originally Posted by Cyraph View Post
    Confirmation, Wizard Doctor helps tremendous with Phoenix, enabling to use magic heroes while his PS is active.

    Attachment 5563

    Timing is a bit tricky. PS is used from 1:20 - 1:12 and 0:57 - 0:49.
    One has to make sure that Phoenix transforms to egg-form at ~0:57.

    -----------------------------------------------------------------------------------------------------------------

    Lord of the Caves (Need Magic Burst-Damage)

    Psychopath-Recommended tank
    Machinist-Recommended DPS
    Frost Mage-Essential if you want to do higher stages
    Imperial Executioner-high DPS
    Ice Mage- Can help you get full meter if your heroes are too tanky for boss stage
    Necromancer-magic resist aura will help you tank boss attacks if mages are not tanky enough.
    Death Mage
    Emberstar-need necromancer aura to survive higher levels
    Mystic
    Lightning Elemental
    Lunar Guardian-not usable on higher levels
    Phoenix

    Recommended Team: Psychopath / Machinist / Frost Mage / Ice Mage / Death Mage

    One of the key issues is having your heroes have enough hp to stand the boss's poison-like attack

    Don't turn on Auto, save the ulti for when the Lord emerges from the ground.

    If you want to use mystic, you must manually release his US before the 0:59 mark, just before the boss burrows again.
    There is an alternative way to drag the timing by cancelling US one by one so mystic can store a little more power, but its kinda hard to time.

    You can also use the Freeze animation US tip below to maximise damage.

    -----------------------------------------------------------------------------------------------------------------

    Robot Fighter (Need Dotters)

    Poisoned One (best damage)
    Disease Bringer(DoT plus summons tank)
    Psychopath(best dot tank, highest magic resist, US can stun and cancel boss US)
    Silencer(disable boss magic attacks)
    Shadow Shaman
    Chaplain
    Wandering Spearman
    Old Curse
    Succubus
    Brute

    Recommended Team: Psycho / Chaplain / Disease Bringer / Silencer / Poison one

    Special mention: Leaves shadow/Death mage and silencer. The boss attackers are mostly magic based so a silent will stop most of his attackers.
    Silencer is especially good because he can US just before the boss US, making sure your front line don't die.

    -----------------------------------------------------------------------------------------------------------------
    Freeze animation US tip

    This is a tip that will help you maximise damage against bosses
    When you release a US, the screen blackens and enemies freeze while your hero will move a normal speed.
    Using freeze animation, you can maximise damage on ultis that will otherwise take time to do damage like DM/phoenix

    For example: On Lord of Caves - using team psycho-dm-fm-mac-ice

    1. Bosses pops out of ground, have dm release US immediately
    2. While screen is still black, release ice mage US. If done correctly, DM US spirits will still be moving and doing damage
    3. While screen is still black, release machinists US.If done correctly, DM/Ice US will still be moving and doing damage
    4. While screen is still black, release frost mage US.If done correctly, DM/Ice/mac US will still be moving and doing damage
    5. While screen is still black, release psycho US.If done correctly, DM/Ice/mac/fm US will still be moving and doing damage
    6. Each mage will release 1 or 2 more attacks before bosses dies

    This example maximises DM's US damage as other if you release it normally, it will only have around half the time to do damage, effectively halving the damage done.
    You can use this trick when releasing phoenix US to squeeze 1/2 more US hits against flyers boss
    You can also use this trick to store a little more power for mystic's US in lord of caves
    Also can use this trick to squeeze out a little more damage in raids without interruption by bosses.
    P.S. Doing this does not stop timer

    Video by Heathen for freeze animation trick on LoC 4

    Stage 6 outland boss teams
    outland.jpg
    Last edited by sleeplaz; 03-05-2015 at 09:33 AM. Reason: Updated

  2. #2
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    Thumbs up This bosses are joke

    Difficulty 1-2 are very easy, 3 is hard but beatable while 4 is impossible. Playing this part of the game is just a waste of time, Beating the boss will give you 1-2 piece of items/reel? And only the first one to beat it will get lots of items which is 5am but people have different times all over the world.

  3. #3
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    Quote Originally Posted by Incubus101 View Post
    while 4 is impossible.
    In my guild we have some difficulty 4 downs.

  4. #4
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    Well 4 is not impossible, you need to have the necessary heroes at 80 to beat that though. The reason why 3 is hard right now is because the heroes we mainly develop are not suitable for Portal yet. You can't expect to finish a lvl 75/80 challenge using lvl 65, unequipped/unenchanted heroes.

    The only point of complaint is the reward. I think the first time reward should reset every week. Getting 1/2 reels after going through all that troubles is a joke!

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    Sticky please

  6. #6
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    Great guide!
    And it's very nice of you to include some tips&tricks in there too!

  7. #7
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    Yeah its a pain in the ass to do harder difficulty but still worth doing. 1 or 2 reels is 100+ stamina

  8. #8
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    How many items do the different levels drop?

    The first Level about 2-3 items. And the higher ones? And you don't get the 10x Items First time Bonus anymore for higher Levels of you do them. the First time?

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    Quote Originally Posted by flexr View Post
    Well 4 is not impossible, you need to have the necessary heroes at 80 to beat that though. The reason why 3 is hard right now is because the heroes we mainly develop are not suitable for Portal yet. You can't expect to finish a lvl 75/80 challenge using lvl 65, unequipped/unenchanted heroes.

    The only point of complaint is the reward. I think the first time reward should reset every week. Getting 1/2 reels after going through all that troubles is a joke!
    AGREE to the second part. For first part not much, but have to really agree on second part!

  10. #10
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    This needs a sticky!

  11. #11
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    Quote Originally Posted by sleeplaz View Post
    Original Post by Mystara and flexr

    Northern Dragon (Can only be Harmed by Fliers)

    Old Curse
    Master Mage
    Poisoned One
    Pilot

    A Sturdy Tank of Choice, like SoulHunter/War Chief
    Auras work, so if you don't have that many fliers, you can use commando/lunar/mystic/leaves etc to boost up their damage

    Special mention: Iron hoof tank, which can negate the initial silence casted by the boss

    -----------------------------------------------------------------------------------------------------------------

    Raged Blood (Needs Heroes with Healing Abilities)

    Chaplain
    Shadow Shaman
    Wandering Spearman
    Necromancer
    Cleric
    Soulhunter

    Actually, you don't exactly need healers, you need to SURVIVE because the boss will kill himself after sometime. Hence all tank formation works too.

    DK, DM can buy lots of time with their US. Same as WC revive.

    Special mention: Lightning Elemental. This guy sucks all the boss dmg and at the end the boss hit you for <10 dmg which is a joke!

    -----------------------------------------------------------------------------------------------------------------

    Burning Phoenix (Repeatable Damage)

    ShadowLeaf
    Panda
    Bear Warrior
    Rifleman blue skill(activate when boss like is around 98/99%)

    Commando (To Boost Panda and ShadowLeafs damage)
    Lunar (To boost Panda and ShadowLeafs damage)
    Shadow Shaman (Shield and Heal)

    Don't use Auto, save your Ulti until when Phoenix is an Egg, ShadowLeaf and Pandas ults are enough.

    -----------------------------------------------------------------------------------------------------------------

    Lord of the Caves (Need Magic Burst-Damage)

    Ember
    Frost Mage
    Machinist
    Ice Mage
    Imperial Executioner
    Mystic
    Lightning Elemental
    Lunar Guardian
    Death Mage

    The best way is still using Soul Hunter IMO, wait till you have all your US ready, activate the other 4 and use SH US to finish off when the boss has around 50% hp. It's insta-kill.

    One of the key issues is having your heroes have enough hp to stand the boss's poison-like attack

    Don't turn on Auto, save the ulti for when the Lord emerges from the ground.
    If not using soul hunter, just press auto battle when the boss emerges to immediately activate all ulti at once.

    -----------------------------------------------------------------------------------------------------------------

    Robot Fighter (Need Dotters)

    Poisoned One (best)
    Shadow Shaman
    Chaplain
    Wandering Spearman
    Psycopath
    Old Curse
    Succubus
    Brute

    Special mention: Leaves shadow/Death mage and silencer. The boss attackers are mostly magic based so a silent will stop most of his attackers.
    Silencer is especially good because he can US just before the boss US, making sure your front line don't die.
    For burning phoenix has anyone tries using pilot?
    Dunno if his 3rd skill (blue skill) can be counted as multiple damage?

  12. #12
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    Hi if i don't have bear warrior or panda then how can i defeat this birdie?

  13. #13
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    Quote Originally Posted by Pekka_pirat View Post
    Hi if i don't have bear warrior or panda then how can i defeat this birdie?
    In level 1, you will need 2 heroes with continuous physical hits.
    In level 2, you need 3.
    Try renting one from Guild, else get one yourself.
    I am using Leaf, Rifle and Panda.

  14. #14
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    Or rent a cloud walker

  15. #15
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    portal

    will try tnx

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