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Thread: Share your thoughts on best lvl 90 teams/heroes (v1.6)

  1. #1
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    Share your thoughts on best lvl 90 teams/heroes (v1.6)

    Since we have some ppl who can share their experience/check top teams from "other game" - please share your thoughts what heroes worth to lvl to 90.
    We already heard from other topics/posts that Admiral will be top tank. Psyco, warrior monk, depth voice will be also among the best.
    So, what about other heroes?

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    i wonder windmaster will be favourite hero , saw her 5th skill which increase Hit on teamate to counter Dodger heroes. this patch also unlock awakening ?

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    Mountain will also be among the best tanks, specially after the buffs it just got there.

    The key point there is synergy between units and less about individual units.

    For example, an interesting combination I have seen is
    vanguard/master mage/succubus/silencer/mystic
    All units with orange skills, can easily wipe most of our current standard teams.

    It's very different there since we don't have orange skills here and probably won't get them soon.

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    Quote Originally Posted by Rockyy View Post
    Lol that's in lvl100 patch, wind master still gonna suck at lvl90
    Apparently her orange+1 and orange+2 equipment is very good tho, which seems(?) to be available by lv90.

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    Quote Originally Posted by Rockyy View Post
    Orange+1 and 2 are lvl100 gears..... Also mountain awakening is lvl100 patch too, we are on lvl90 patch
    But mountain awakening is going to be tomorrow for android and afaik there still won't be lv100 yet.

  6. #6
    Quote Originally Posted by SummerIce View Post
    Since we have some ppl who can share their experience/check top teams from "other game" - please share your thoughts what heroes worth to lvl to 90.
    We already heard from other topics/posts that Admiral will be top tank. Psyco, warrior monk, depth voice will be also among the best.
    So, what about other heroes?
    Whats the other game? Can i know it? Or atleast pm it to me. Thanks

  7. #7
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    Hey leaders, may I ask where do I go to see the list of all the heroes awakening skills? Thank you.

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    Quote Originally Posted by Owlee View Post
    Hey leaders, may I ask where do I go to see the list of all the heroes awakening skills? Thank you.
    would like to know too! it's best to start preparing for the lvl 90s!

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    Not all heroes have awakening skills mostly the heroes that suck or are just ok. Like admiral emberstar cleric etc. They are adding more and more every few patches.

    The sites I all looked at for the skills have horrible translations so it won't help. They also don't show numbers on the skill so it could be worthless like ice mages 4th skill.

    I don't think we will be getting 5th skills this patch just level cap increase thier is a special campaign you need to do with that level 90 hero alone to get a 5th skill. The patch mentions nothing of it.

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    Quote Originally Posted by tonyvuknome View Post
    Not all heroes have awakening skills mostly the heroes that suck or are just ok. Like admiral emberstar cleric etc. They are adding more and more every few patches.

    The sites I all looked at for the skills have horrible translations so it won't help. They also don't show numbers on the skill so it could be worthless like ice mages 4th skill.

    I don't think we will be getting 5th skills this patch just level cap increase thier is a special campaign you need to do with that level 90 hero alone to get a 5th skill. The patch mentions nothing of it.
    Would you mind letting me know what are those skills and for which hero base on your knowledge? Thank you!

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    Quote Originally Posted by tonyvuknome View Post
    Not all heroes have awakening skills mostly the heroes that suck or are just ok. Like admiral emberstar cleric etc. They are adding more and more every few patches.

    The sites I all looked at for the skills have horrible translations so it won't help. They also don't show numbers on the skill so it could be worthless like ice mages 4th skill.

    I don't think we will be getting 5th skills this patch just level cap increase thier is a special campaign you need to do with that level 90 hero alone to get a 5th skill. The patch mentions nothing of it.
    ahh.. i see. that makes sense. but i also read that admiral becomes 1 of the best tanks if not the best tank upon awakening? is that true? understand that there might not be the awakening patch in 1.6 but i would think at some point in time they will also implement that. so just wondering what are some of the heroes to start feeding them with cheese haha

  12. #12
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    Well, here are some of the heroes orange skill I know and some of the numbers at lv 90

    Vanguard: Damage enemy for 1350 on death
    Poisoned One: Flying heroes get additional magic attack
    Pilot: Machine based heroes get additional attack and attack speed
    Wandering Spearman: The lower the HP the higher the attack speed for himself
    Brute: Axe heroes get additional 180 strength
    Sword master: Sword heroes get additional 180 physical critical
    Bear: Marks enemy for 7 seconds every attack. Mark enemies get 630 more damage. Can be stacked
    Killer: Eats clones, giving himself 90 physical and magic resist each time
    Savage One: Increase 180 agi for fish heroes
    Sniper: Increase 270 critical for himself

    Shallows: Clear all status ailments every time HP drops 15%, will increase 180 armor on activation
    Mystic: Heroes who have west going symbols get additional 72 magic resistance
    Warrior Monk: Beast heroes get additional 180 attack
    Mountain: Giant heroes get additional magic resist
    Silencer: Get 270 int for every dead hero on team
    Psychopath: Get mini US that cost no energy, 990 damage per pop
    Master mage: Gives all remaining team mates 450 energy on death
    Depths: Summon level 90 clone on dodge. Max 1 clone
    Ice mage: Gives weakest team mate a 6300 shield on death
    Wind Master: Give arrow users 45 increase in hit rate
    Cleric: Increase 270 armor for team mate(s?)
    Succubus: Decrease 15.3% damage from all male heroes
    Imperial: Duckie becomes black duckie, sucks 270 energy plus lower target 45 magic resist
    Lighting Element: Increase all team mates by own remaining energy on death. Also decreases enemy team energy by 540.
    Ember: Normal attacks do 2160 DoT
    Admiral: All new recruit heroes increase 3960 HP(I think this refers to the default 5 heroes)

    Orange+1 and Orange+2 equips are both at level 90.
    WM unfortunately still has the lowest magic attack by a good 1,000

    They are adjusting heroes there too, heroes like cleric/mountain/brute/WM/dominion just got buffed

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    Quote Originally Posted by sleeplaz View Post
    Well, here are some of the heroes orange skill I know and some of the numbers at lv 90

    Vanguard: Damage enemy for 1350 on death
    Poisoned One: Flying heroes get additional magic attack
    Pilot: Machine based heroes get additional attack and attack speed
    Wandering Spearman: The lower the HP the higher the attack speed for himself
    Brute: Axe heroes get additional 180 strength
    Sword master: Sword heroes get additional 180 physical critical
    Bear: Marks enemy for 7 seconds every attack. Mark enemies get 630 more damage. Can be stacked
    Killer: Eats clones, giving himself 90 physical and magic resist each time
    Savage One: Increase 180 agi for fish heroes
    Sniper: Increase 270 critical for himself

    Shallows: Clear all status ailments every time HP drops 15%, will increase 180 armor on activation
    Mystic: Heroes who have west going symbols get additional 72 magic resistance
    Warrior Monk: Beast heroes get additional 180 attack
    Mountain: Giant heroes get additional magic resist
    Silencer: Get 270 int for every dead hero on team
    Psychopath: Get mini US that cost no energy, 990 damage per pop
    Master mage: Gives all remaining team mates 450 energy on death
    Depths: Summon level 90 clone on dodge. Max 1 clone
    Ice mage: Gives weakest team mate a 6300 shield on death
    Wind Master: Give arrow users 45 increase in hit rate
    Cleric: Increase 270 armor for team mate(s?)
    Succubus: Decrease 15.3% damage from all male heroes
    Imperial: Duckie becomes black duckie, sucks 270 energy plus lower target 45 magic resist
    Lighting Element: Increase all team mates by own remaining energy on death. Also decreases enemy team energy by 540.
    Ember: Normal attacks do 2160 DoT
    Admiral: All new recruit heroes increase 3960 HP(I think this refers to the default 5 heroes)

    Orange+1 and Orange+2 equips are both at level 90.
    WM unfortunately still has the lowest magic attack by a good 1,000

    They are adjusting heroes there too, heroes like cleric/mountain/brute/WM/dominion just got buffed
    Thank you so very much! I believe this will help many leaders too.

    Additionally, I think you should create a thread on this. It will help many leaders. Go for it!

  14. #14
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    Quote Originally Posted by Owlee View Post
    Thank you so very much! I believe this will help many leaders too.
    Sorry, mis-click.

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    Quote Originally Posted by sleeplaz View Post
    Well, here are some of the heroes orange skill I know and some of the numbers at lv 90

    Vanguard: Damage enemy for 1350 on death
    Poisoned One: Flying heroes get additional magic attack
    Pilot: Machine based heroes get additional attack and attack speed
    Wandering Spearman: The lower the HP the higher the attack speed for himself
    Brute: Axe heroes get additional 180 strength
    Sword master: Sword heroes get additional 180 physical critical
    Bear: Marks enemy for 7 seconds every attack. Mark enemies get 630 more damage. Can be stacked
    Killer: Eats clones, giving himself 90 physical and magic resist each time
    Savage One: Increase 180 agi for fish heroes
    Sniper: Increase 270 critical for himself

    Shallows: Clear all status ailments every time HP drops 15%, will increase 180 armor on activation
    Mystic: Heroes who have west going symbols get additional 72 magic resistance
    Warrior Monk: Beast heroes get additional 180 attack
    Mountain: Giant heroes get additional magic resist
    Silencer: Get 270 int for every dead hero on team
    Psychopath: Get mini US that cost no energy, 990 damage per pop
    Master mage: Gives all remaining team mates 450 energy on death
    Depths: Summon level 90 clone on dodge. Max 1 clone
    Ice mage: Gives weakest team mate a 6300 shield on death
    Wind Master: Give arrow users 45 increase in hit rate
    Cleric: Increase 270 armor for team mate(s?)
    Succubus: Decrease 15.3% damage from all male heroes
    Imperial: Duckie becomes black duckie, sucks 270 energy plus lower target 45 magic resist
    Lighting Element: Increase all team mates by own remaining energy on death. Also decreases enemy team energy by 540.
    Ember: Normal attacks do 2160 DoT
    Admiral: All new recruit heroes increase 3960 HP(I think this refers to the default 5 heroes)

    Orange+1 and Orange+2 equips are both at level 90.
    WM unfortunately still has the lowest magic attack by a good 1,000

    They are adjusting heroes there too, heroes like cleric/mountain/brute/WM/dominion just got buffed
    thanks sir for the info
    TOXIC360 S21

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