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Thread: Heroes Charge Strategy from VIP 13 knowledge

  1. #31
    Gold Member Contributor Level 6 Ruofeng's Avatar
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    Quote Originally Posted by ArcSaber View Post
    ive got a simple question. im farming arena points for drunken master right now and im wondering whats the best way to farm arena points or do i only have the opportunity to wait for my daily ~260 points and hope that someone attacks me and looses?
    You only have two ways to get arena coins :
    - when you defend successfully
    - daily reward for your ranking in arena or Garena
    [Vip]Ruofeng
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  2. #32
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    Talking What i Use in Crusade

    As lvl 60+ I go:

    Mystic -> Commando -> Old Curse -> Wind Master -> Death Knight

    I've got a winstreak in Crusade for about 20 days in a row now, the setup can't be stopped.

    after the first Win and my ults are loaded i start by pressing Mystic's ult, wait for a few seconds then i press Old curse ult, about
    halfway through Mystics spell-realease when their ults are synced the enemies will be frozen and i will release the rest of the teams
    ults, often resulting in a victory.

    Note: Caplain is good to use in the first wave so that her heal is loaded if needed.

    GLHF!

  3. #33

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    drunken master vs. war chief
    im lvl 73 and im wondering who i want to bring to purple +2...
    which one of the tanks is more viable?
    is a physical team better or a mage/hybrid?
    my physical team would be lunar guardian, commando, wind master, leaves shadow and drunken master/war chief --> high dmg because of commando buff, purple skill of lunar and shadow.
    my magic team is built by death mage, old curse, succubus, wind master and war chief...they can deal tons of aoe damage.
    what is your opinion?

  4. #34
    Bronze Member Contributor Level 3
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    Quote Originally Posted by ArcSaber View Post
    drunken master vs. war chief
    im lvl 73 and im wondering who i want to bring to purple +2...
    which one of the tanks is more viable?
    is a physical team better or a mage/hybrid?
    my physical team would be lunar guardian, commando, wind master, leaves shadow and drunken master/war chief --> high dmg because of commando buff, purple skill of lunar and shadow.
    my magic team is built by death mage, old curse, succubus, wind master and war chief...they can deal tons of aoe damage.
    what is your opinion?
    Bring both to +2 :-)

  5. #35
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    Hi all,

    I am relatively new and have some questions on what direction to take my team in. I am level 42. Here is my current roster:

    Ice Mage ** Blue +1
    Commando ** Blue +1
    SK * Blue +2
    Chaplain * Blue +2
    Psychopath * Blue +1
    Mystic * Blue +1
    Ember Blade * Blue +1
    Admiral ** Blue +1
    Savage One ** Blue +1
    Shadowleaf * Blue +1
    Cleric * Blue +1
    Machinist * Blue +2

    Unleveled:

    Prof Killer
    Emberstar
    LM
    Lightning Elem
    Sniper
    Rifleman
    Phoenix
    Tusked Storm

    Who should I focus on to get maximum value and be set-up for the long term? What teams should I group together for what activities?

    Thanks in advance!

  6. #36
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    Thank you very much for this, it's been very helpful

  7. #37
    Platinum Member Contributor Level 8 Mystara's Avatar
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    I do 15/15 Crusade with Admiral, Death Mage, Vengeance Spirit, Shadow Shaman and Frost Mage ( i don't use Death Knight anymore) and have been doing so for many many levels (I am lvl 86 now)

    I always have full power at the start for each fight, so whatever team i'm facing, the first thing that happens is that Death Mage runs her ghosts, Shaman heals Admiral (while she is stunned by enemy Commando for example), and than Vengeance petrifies most of the frontline. Arcane Sapper will always be petrified for example, and then dies quickly to Frost Mages Ice bomb.

    By this time, Admiral now has been healed for a bit, and now got the Armor Boost from Frost Mage as well as the Shield from Shadow Shaman, and then we just push through with Death Mage Ghosts, Vengeance Spirit Arrows, Frost Mage Ice Bombs and Admirals Blade.

    Have not had any problems whatsoever with any team composition ever since lvl 60.
    http://forum.ucool.com/image.php?type=sigpic&userid=30906&dateline=141327  9605

  8. #38
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    Quote Originally Posted by Mystara View Post
    I do 15/15 Crusade with Admiral, Death Mage, Vengeance Spirit, Shadow Shaman and Frost Mage ( i don't use Death Knight anymore) and have been doing so for many many levels (I am lvl 86 now)

    I always have full power at the start for each fight, so whatever team i'm facing, the first thing that happens is that Death Mage runs her ghosts, Shaman heals Admiral (while she is stunned by enemy Commando for example), and than Vengeance petrifies most of the frontline. Arcane Sapper will always be petrified for example, and then dies quickly to Frost Mages Ice bomb.

    By this time, Admiral now has been healed for a bit, and now got the Armor Boost from Frost Mage as well as the Shield from Shadow Shaman, and then we just push through with Death Mage Ghosts, Vengeance Spirit Arrows, Frost Mage Ice Bombs and Admirals Blade.

    Have not had any problems whatsoever with any team composition ever since lvl 60.
    Am doing crusade 15/15 everyday with Admiral, Death Mage, Sapper, Mystic and Chaplain am lvl 83...

  9. #39
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    What are the 15-18 best heroes to work on for endgame?

  10. #40
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    Is machinist that good? Low vita, low damage, almost everything in his characteristics is low.

  11. #41
    Platinum Member Contributor Level 8 Agamerjes's Avatar
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    Quote Originally Posted by highpriest View Post
    Is machinist that good? Low vita, low damage, almost everything in his characteristics is low.
    While I don't use him in crusade, I agree machinist has his moments. He only really shines after purple, though, when "the red button" turns him into a damage beast.
    Life would be better with more Legos, and more naps.

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  12. #42
    Silver Member Contributor Level 4 cancuk's Avatar
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    Quote Originally Posted by Kingken1975 View Post
    What are the 15-18 best heroes to work on for endgame?
    that's too long, instead i'll tell you worst heroes to develop , avoid developing this heroes :

    Brute, Professional Killer, Lightning Master, Deathgore

  13. #43
    Platinum Member Contributor Level 8
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    Quote Originally Posted by Kingken1975 View Post
    What are the 15-18 best heroes to work on for endgame?
    hi plz read my sig

  14. #44
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    why death gore is so bad?
    he is just cant face AS team, lol

  15. #45
    Universal Leader Contributor Level 10 Urtock's Avatar
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    Quote Originally Posted by cancuk View Post
    that's too long, instead i'll tell you worst heroes to develop , avoid developing this heroes :

    Brute, Professional Killer, Lightning Master, Deathgore
    Brute is not that bad.

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