
Originally Posted by
heroeszabi
Dear Betty and uCool!
Thats the problem! - which can be fixed:
1. Exactly as how it was 1 month ago calculated the opponent power : level 60+60+1+1+1 was fine for a level 45-50 team need to be fixed this too, which require development ( coding ) - but not much.
First need to be filtered those which aren't at a certain level ( team level - team level x 0.2) If my team level is 60, then don't count the level 50, because it is no reason, they can't be used, they will just charge enemy with 600 energy, nothing more.
2. Fix the Ulti spell calculations the power for Front line hero:
My War Chief at level 60 ( epic) with a few enchantments has 2990 power.
This war chief power power's based on his gear, spells, hero level, enchant.
But the tank's ( front liners) ulti spell level shouldn't be calculated same as the other spells, because usually it is not time to cast it, so it can have it at rank 1 and that is almost the same power as level 60.
3. Fix the stars calculations.
Example Commando 5* + War Chief 2* it is not the same as Commando 2* + War Chief 5*.
My Commando 5* is 3895 power, for sure he can't kill a war chief with 3895 power, which has ulti at rank 1.
If you don't change the formula then:
The free players, who has few hero ( but trained) a lot easier can clear Crusade then those who has purchased your Gold Chests and has many 3* hero leveled up, geared, somewhat trained, but not to max.
In case 1 ( free player) is able to do 11-15 stages
In case 2 is able to do 2-8 stages. Sometimes I got wipe at stage 2, it is not fixed there the formula!
Enchanting gear it increase the hero power, team power, so it is a clear disadvantage now!