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Thread: Stat Growth Guide

  1. #1
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    Stat Growth Guide

    Hi just want to share what i learn today.

    Hp = Str * 18

    physical atk dmg = main stat+agi * 0.4

    Magic atk dmg = int * 2.4

    Phy Def = str/7 + agi/14

    Magic def = int /10

    Critical Rate = agi/2.5

    OR

    1 str = 18 hp and 0.14 phy def
    1 agi = 0.4 phy atk, 0.07 phy def and 0.4 critical rate
    1 int = 2.4 magic dmg and 0.1 magic resistance

    Hp regen, energy regen, Magic critical rate is not related to any stat, you can only gain this from ur equipment.

    Magic and phy critical dmg is = 200%
    Last edited by Allen; 11-12-2014 at 04:22 AM. Reason: No mention of other games. Thank you!

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    So I guess it means without equipment

    Str heroes, high hp/def, medium dmg/critical
    Agi heroes, medium hp/def , low dmg but with high critical
    Int heroes, high dmg, low hp/def , no critical

    Sounds about right.

    If the mods are active, why aren't they deleting those spam advertisements posts, strange.

  3. #3
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    Quote Originally Posted by sleeplaz View Post
    So I guess it means without equipment

    Str heroes, high hp/def, medium dmg/critical
    Agi heroes, medium hp/def , low dmg but with high critical
    Int heroes, high dmg, low hp/def , no critical

    Sounds about right.

    If the mods are active, why aren't they deleting those spam advertisements posts, strange.
    soon... mayb they will delete my thread also. haha

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    Diamond Member Contributor Level 9 Ferico's Avatar
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    At least, this can be a guide for everyone to compare their heroes Thanks!

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    Quote Originally Posted by Stronghold View Post
    Hi just want to share what i learn today.

    Hp = Str * 18

    physical atk dmg = main stat+agi * 0.4

    Magic atk dmg = int * 2.4

    Phy Def = str/7 + agi/14

    Magic def = int /10

    Critical Rate = agi/2.5

    OR

    1 str = 18 hp and 0.14 phy def
    1 agi = 0.4 phy atk, 0.07 phy def and 0.4 critical rate
    1 int = 2.4 magic dmg and 0.1 magic resistance

    Hp regen, energy regen, Magic critical rate is not related to any stat, you can only gain this from ur equipment.
    Great post

    Ok, lets break it down a bit, cos this is simply not quite adequate.
    While the bold ones are true, all others may differ.
    On Str-Types (Tested yesterday on some tanks)
    Str yields +1 Phys Att per point
    Agi has no effect at all on phys def

    This may be quoted, but i would be careful with this information.
    Mathematics show other things.

    When my next tier comes in, i may post pictures if i get lucky and i got some equipment with single stats.

    Most important to quote is that you only get Reg from the corresponding stats.

    BTW. has anyone tested, if the energypool is different from Hero to Hero?
    From watching i would say so, but this can be intriguing.

  6. #6
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    Quote Originally Posted by Sirentus View Post
    Great post

    Ok, lets break it down a bit, cos this is simply not quite adequate.
    While the bold ones are true, all others may differ.
    On Str-Types (Tested yesterday on some tanks)
    Str yields +1 Phys Att per point
    Agi has no effect at all on phys def

    This may be quoted, but i would be careful with this information.
    Mathematics show other things.

    When my next tier comes in, i may post pictures if i get lucky and i got some equipment with single stats.

    Most important to quote is that you only get Reg from the corresponding stats.

    BTW. has anyone tested, if the energypool is different from Hero to Hero?
    From watching i would say so, but this can be intriguing.
    physical atk dmg = main stat+agi * 0.4
    so 1 stat in ur main will atleast get 1 physical dmg, but agi come with 1.4.. since this game doesnt show decimal.. the first 1 might still show +1, but the 2nd time u add agi will be +3 (2.8 rounded up) , then 3rd might be +4 ( 4.2)

    and agi does increase your phy def, just that it is too small and not enough to round up if you just add 1.
    I enchant my equipment to + 8 agi, this is the result.
    IMG_5001.jpgIMG_4999.jpg
    Last edited by Stronghold; 11-11-2014 at 08:49 AM.

  7. #7
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    Hi does agi adds attack speed? Is that the reason why AS hits fast?

    As for energy regen, is that the energy they gain for each attack? Or is it just for moving past a stage?

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    Quote Originally Posted by velvetstigma View Post
    Hi does agi adds attack speed? Is that the reason why AS hits fast?

    As for energy regen, is that the energy they gain for each attack? Or is it just for moving past a stage?
    higher energy regen also effect the rate u gain per attack. I don think agi increase atk speed.

  9. #9
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    Quote Originally Posted by Stronghold View Post
    higher energy regen also effect the rate u gain per attack. I don think agi increase atk speed.
    Are you sure? I thought energy gain is only based on damage done

  10. #10
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    Quote Originally Posted by Reximus View Post
    Are you sure? I thought energy gain is only based on damage done
    I just found out that.. different role will have different conversion rate

    Example,

    1000 is our max energy

    we get around 91 per hit, so we will need around 12 hit to fire off our ulti. this is for dmg done.

    for dmg taken, back role will back 100% conversion rate, which means 10% hp reduction will gain them 10% energy,

    Conversion rate

    back = 100%
    Middle = 75%
    front = 50%,

    which means for front to be able to fire their ulti, they need atleast 6 hit...

    but there is a special case for some hero, like warrior monk

    his conversion rate is 100%
    which means after his first atk, he will be able to fire off his ulti at 9% hp.

    hero like oc wm sw when activate their multi atk skill, they will gain energy multiple times.. (example, oc dual breath will gain them 92*2 energy)

    Dot type of dmg will not regen energy
    Source: i read from else where
    Last edited by Stronghold; 12-02-2014 at 08:57 AM.

  11. #11
    Silver Member Contributor Level 5 Suave88's Avatar
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    So the STR = HP system is near on dota, 19 HP for each STR on dota. If admiral orange skill is increase of 3960 HP it's worth 220 STR for my Shadowleaf and Admiral. Hmm is good enough for legendary skill or another tank still better than Admiral on 90? Since I only use Shadowleaf for his orange skill. I don't have any intention to bring Emberstar on my Arena team. Waste of slot.
    Server 20 and 45 Player
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    Is the special case for other heroes? Do you know which ones?

  13. #13
    Platinum Member Contributor Level 8 Xrom's Avatar
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    Quote Originally Posted by Stronghold View Post
    Hi just want to share what i learn today.

    Hp = Str * 18

    physical atk dmg = main stat+agi * 0.4

    Magic atk dmg = int * 2.4

    Phy Def = str/7 + agi/14

    Magic def = int /10

    Critical Rate = agi/2.5

    OR

    1 str = 18 hp and 0.14 phy def
    1 agi = 0.4 phy atk, 0.07 phy def and 0.4 critical rate
    1 int = 2.4 magic dmg and 0.1 magic resistance

    Hp regen, energy regen, Magic critical rate is not related to any stat, you can only gain this from ur equipment.

    Magic and phy critical dmg is = 200%
    Hello!
    Crossed Knight 42 lvl

    Strength Growth: 4,5
    Agility Growth: 3
    Strength: 209
    Agility: 139

    If I calc by Your formula:
    Armor = 209*0,14 + 139*0.07 =38,99

    But he have 42

    Where is mistake?
    The same with other heroes.
    Attachment 7097

  14. #14
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    Quote Originally Posted by Xrom View Post
    Hello!
    Crossed Knight 42 lvl

    Strength Growth: 4,5
    Agility Growth: 3
    Strength: 209
    Agility: 139

    If I calc by Your formula:
    Armor = 209*0,14 + 139*0.07 =38,99

    But he have 42

    Where is mistake?
    The same with other heroes.
    Attachment 7097
    You did not include the axe equipped in ur calculation.

  15. #15
    Platinum Member Contributor Level 8 Xrom's Avatar
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    Quote Originally Posted by wnforce083 View Post
    You did not include the axe equipped in ur calculation.
    Axe giving +6 Phys Att. Look at picture.

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