Maybe there might be some base stats for every hero. A lvl1 ck stats would be good to compare.
Maybe there might be some base stats for every hero. A lvl1 ck stats would be good to compare.
I noticed it as well in the excel I'm building - Int does influence armor, but very subtly - need to divide it by a number between 44-53, probably 49 from what I can tell but need to experiment further.
Also, every hero has an armor base which is usually negative, in your example:
Crossed Knight lvl42
Base STR: 19.8
Base INT: 12.5
Base AGI: 13.2
Base AC: -0.3
STR = 19.8 + 42x4.5 = 208.8
INT = 12.5 + 42x2.7 = 125.9
AGI = 13.2 + 42x3 = 139.2
AC = 208.8/7 + 139.2/14 + 125.9/49 - 0.3 = 42.04082
The question is - Why do you need this accuracy? Are you working on something like me?
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Lol GG Archon!
I'm more simple-minded, if you can link me where I can find out how armor penetration, interaction between physical/magical damage and resistances, that would be awesome
There are some weird things about stats too.
I dont know why a ninja 4* O1 have +1 stats(i dont remember well, i guess it was phy att) at gear/enchant than a ninja 5* O1.
Saw it once when i was looking at guild merc but didnt cared about.
And by base stats i meant if there is any base armor with heroes.
Because HC was based on dot arena while dot arena is based on dota, which have the base armor system.
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I'd like to point out that stat growth is a static measurement and does not change between your hero and opponents hero. If we were assigning points ourselves, then it certainly would matter. But any hero maxed will be the same as everyone else's hero maxed. So I wouldn't delve too far into it. What's more important, and I still have not gotten the answers for, are how does Magic Resist and Armor effect incoming damage exactly? 1 point of magic resist negates X magic damage and so on.
I have run some more numbers, and I make it:
Armor = STR x 0.16 + AGI x 0.06 + BaseArmor
For the Crossed Knight I get:
Crossed Knight lvl 42
Promotion White
Base STR: 20
Base INT: 12.5
Base AGI: 13
Base AC: 0
STR = 20 + 42 x 4.5 = 209
INT = 12.5 + 42 x 2.7 = 125.9
AGI = 13 + 42 x 3 = 139
Armor = 209 x 0.16 + 139 x 0.06 + 0 = 41.78
And yep, I guess I'm working on something like you.
Oh and btw, no negative Base AC.
See my corrected formula above, checked it for a dozen or so heroes and it's correct for all promotion levels.
Yes, if you look at the Javascript for the duibi site, you can see the 0.15 * STR + 0.08 * AGI + baseAC formula. You can also scrape the baseAC, base STR, etc. values used by that calculator with e.g. Chrome's debugger.
I guess I did the same thing - checked it for a dozen heroes with 3-6 sets of numbers for every hero on the same promotion level.
If I fill in your numbers, it gives about the same result, so I can't really say which one is correct, or if the actual numbers are yet slightly different.
Hmm... how to find out for sure...
Oh, and for the record, in my set of heroes, the Enchantress really starts out with a negative BaseAC of -2.
There's a couple with BaseAC of -1 at White, but that might still be a rounding error in STR or AGI.
Where is that exactly?
Anyway, that might simply mean that those numbers were taken from this page.