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Thread: Guide to Strength, Agility and Intelligence - Which secondary stats do they affect

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    Guide to Strength, Agility and Intelligence - Which secondary stats do they affect

    Hello guys!

    Since I began playing Heroes Charge and with that started to get involved with it, I've always wondered what the primary stats could influence. However, wherever I searched, I've never managed to find an answer. Until today. I decided to take the initiative and see it by myself and with it, divulge it to the community.

    Cutting the crap and going on with it then!

    I've decided to record the equipment process of a Bloody Eye in my Old Curse and Commando. For those who don't know, the Bloody Eye is a level 48 purple item that grants +10 for each primary stat - Strength, Agility and Intelligence.

    Blood Eye.jpg

    When I equipped it, besides showing the already known attributes bonuses, it also has shown these ones:

    - Max HP +180
    - Phys Crit +4
    - Magic Res +1
    - Atk Dmg +14
    - Magic Power +24
    - Armor Class +2

    Blood Eye1.jpgBlood Eye2.jpgBlood Eye3.jpg

    By logic, experience from other games of the genre, and with some more testing besides this one

    Strength affects:

    - Max HP _ 18 each point
    - Armor Class _ 0.2 each point
    - Phys Dmg _ 1.4 each point

    Agility affects:

    - Phys Crit _ 0.4 each point
    - Phys Dmg _ 1.4 each point

    Intelligence affects:

    - Magic Power _ 2.4 each point
    - Magic Res. _ 0.1 each point
    - Phys Dmg _ 1.4 each point

    Now there's a point worth discussing. According to some tests equipping and/or enchanting gear, I've noticed certain details. During the updates I've been doing to this thread, I've stated initially that according to your hero's main stat, if you invested in that stat, you would increase your physical damage. At first I thought I was right. Afterwards I somehow realized that it wasn't the case. However, with some more tests, I've finally concluded that after all it really applies to the case. In fact, for each primary point granted to the primary stat that characterizes your hero, it will boost his physical damage by 1.4.

    And how do you see what's the main stat of your hero? No, it's not by checking the stat scaling of your hero and see which one has the biggest number. It's by the figure it represents when see you his portrait. If it is an arm flexing, it represents Strength, if you see a brain = Intelligence; Last but not least, a figure that somehow is similar to Hermes foot, represents Agility as his main stat.

    Blood Eye4.jpg

    Feel free to send some feedback so we can maximize the usefulness of these stats.

    Hope it helped you understand the game better!

    P.S: I'm constantly testing data, I'll be editing/updating this thread a lot since this data might not be final.
    Last edited by Mäluk; 11-03-2014 at 11:29 PM.

  2. #2
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    The best way to test this would be to use an item that gives only one stat, so for example double dirks for agility, ogre axe for strength and staff of wizardry for intelligence.
    I used an account on a server I don't play.
    Ogre axe gives 10 STR and that gives (on a STR hero) 180 HP, 10 physical attack, 1 armor (armor is probably rounded so the exact contribution is uncertain)
    Staff of Wizardry gives 10 INT and that gives (on INT hero) 10 physical attack, 24 magic power, 1 magic resist (same problem as with armor)

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    Gold Member Contributor Level 6 Ruofeng's Avatar
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    I makes sense, since its copied from DotA, it follows the same logic.
    INT heroes gain damage from Intelligence
    AGI heroes gain damage from Agility
    STR heroes gain damage from Strengh

    But its not really important because, unlike DotA, we cannot pick our own items.
    [Vip]Ruofeng
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    Ultimately , it really does not matter what stats effect what. At end game, everyone will have same stats, regardless of what you do.

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    Yep, how do statistics work doesn't really matter in this game, since we can't decide the gears to equip and at the end we will all have the same stats on the same heroes.
    But, even if there was a similar post, you made a good joob, it still remains an interesting and well written post, thank you for your share (:

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    Gold Member Contributor Level 7 Jack McHawk's Avatar
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    Yeah it doesnt really matter which of the 3 main stats affect what secondary stats. Just make sure to balance your highest INT char in setups to counter sapper

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    it matters for future planning...
    when u get a new hero and want to see how good or bad he is u look at his gear and the stats he gives to have a basic idea how the hero is going to be in diffrent promotions.

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    Zero F's are given to how much STR, AGI, and INT Cleric has. He might be worth something if he had 2x the stats, but he will still stuck because his skills aren't that great. Timing of skills and effect of skills combined with the rest of your teams timing and effects are all that matters. Back to original statement, end game, when everyone has max levels, gear, and enchants, everyone will be the same. Caveat for Sapper and other skills similar to Sappers, THAT is when it does matter. One exception does not a rule make.

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    Diamond Member Contributor Level 9 BadFerret's Avatar
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    anybody who is able to communicate with the Guys from that Stat site of the other game, could just ask them If they Tell us the exact Formulars

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    Gran aporte

    Thanks, Your contribution helps me a lot. 🙂

  12. #12
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    This thread hits different now that runes are in place!

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