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Thread: How much does it cost and what involves to make a game like this?

  1. #1
    Bronze Member Contributor Level 8
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    How much does it cost and what involves to make a game like this?

    I see there is a lot of design work and nice animations and I know that will cost a huge amount of time.

    I am wondering the Android game how it structured.

    It use:
    android support v4 library - for old devices ( 2.3 )
    facebook lib
    google ads lib
    gms lib, for notifications
    vending , for in-app purchasses
    inmobi analitics: http://www.inmobi.com/products/analytics/
    seventinine: install tracker?
    apprate: https://github.com/TimotheeJeannin/A...eannin/apprate
    cocos2dx
    + they sofware impl

    I am a "regular" app developer, not a game maker, I don't know the cocos2dx. Many use Unity for various reasons.

    So pls share your idea how much developer hours needed for creat Android App + ios App + server side + desing + items ( database fill up)

    Android development ( coding ) I am sure it is over 2k man hours. Maybe even 10k?
    Home screen
    Heroes list screen
    inventory
    Fragment
    Quests
    Daily screen
    Enchanting
    Guild
    Merchant
    Time+Campaing+Trails pre screen
    The battle scene
    Mailbox
    Crusade
    Chest
    Purcases

    The are over 20 scenes, maybe 40-50.
    Some are minor some are complex, but the average is maybe just 40 hours man work for a "spaghetti code" it is around 2k.
    All of this are made with that cocos , because they aren't "standard" Android screens with layout.
    Those animations I don't know how are made "simple". Only one thing is missing: when a hero receive damage it is displayed a yellow static star and not animated.
    Testing + optimising + documentations can lead to 4-5x of the development time.

    I don't know how fast work the designers, but I think they need to make about the same amount of time.

    At server side can be a bit less then in the client side.

    + audio, almost forgot.

    30k hours in total?
    Depends where are the developer and what payment method is, but even the cheapest with reasonable productivity will ask 5 usd/h. So it is a min of 150k usd investment, if not 1M.

    So much money wasted in development and there is not invested in support, lol

    Your idea?
    Last edited by heroeszabi; 10-09-2014 at 10:46 PM.

  2. #2
    Bronze Member Contributor Level 12
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    People need over 1M (million dollars) to make and run a game like this.

    This game techniques is nothing special, only 2D, not using 3D Unity, I personally can code 100% of a Hero Charges Single Player alone (I'm not a designer). So if you talk about making a single player game base on what already have, the cost is pretty low. Give me 50K and all designs, everything clear, no network connect, no multiplayer, I will give you a similar game on iOS platform in 2 months (estimate); if you google indie, someone else may give cheaper price.

    However that only work for non-popular game. For such popular game, I mean millions of players, some hundreds servers, you need much more $$$ to invest: staffs, servers, game design, idea, product launch campaign, ads, etc. . I could tell no less than a million dollars to create and run this game.

  3. #3
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    how are made the animations at Home screen?

    Quote Originally Posted by bin View Post
    People need over 1M (million dollars) to make and run a game like this.

    This game techniques is nothing special, only 2D, not using 3D Unity, I personally can code 100% of a Hero Charges Single Player alone (I'm not a designer). So if you talk about making a single player game base on what already have, the cost is pretty low. Give me 50K and all designs, everything clear, no network connect, no multiplayer, I will give you a similar game on iOS platform in 2 months (estimate); if you google indie, someone else may give cheaper price.

    However that only work for non-popular game. For such popular game, I mean millions of players, some hundreds servers, you need much more $$$ to invest: staffs, servers, game design, idea, product launch campaign, ads, etc. . I could tell no less than a million dollars to create and run this game.

    The Chusade's ship has an animation, maybe just a shrink effect applied to top part.
    The Trials Dummie is balancing.
    The Campaign stomes has the light moving effect
    The chest is bouncing and has an aplha effect too
    The Areana's Flag is moving
    Time Rift circle rotating.
    The Guild flags moving
    The Enchnating has a lighning effect + other visual.

    This can be coded as a Sprite1.. SpriteN saved as png with transparency and a thread is changing at an interval. For 8 sprite create 8 threads it isn't to expensieve for running environment?

    Is that any low level technology ( Opengl ) which can draw faster, optimised?
    Is that a callback to render the SpriteX, because NOW I have a screen refresh? 20 or 50 times per second ( fps)

  4. #4
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    Quote Originally Posted by heroeszabi View Post
    The Chusade's ship has an animation, maybe just a shrink effect applied to top part.
    The Trials Dummie is balancing.
    The Campaign stomes has the light moving effect
    The chest is bouncing and has an aplha effect too
    The Areana's Flag is moving
    Time Rift circle rotating.
    The Guild flags moving
    The Enchnating has a lighning effect + other visual.

    This can be coded as a Sprite1.. SpriteN saved as png with transparency and a thread is changing at an interval. For 8 sprite create 8 threads it isn't to expensieve for running environment?

    Is that any low level technology ( Opengl ) which can draw faster, optimised?
    Is that a callback to render the SpriteX, because NOW I have a screen refresh? 20 or 50 times per second ( fps)
    yeah, yeah, yeah. Give me 50K and I give you everything listed above, effect, bouncing, rotating, lightning effect..... what ever. Give me the design I request and I will optimise everything, run smoothly on iPhone, iPad and some decent Android smartphones. Ok ?

  5. #5
    kiRuZsal
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    Quote Originally Posted by bin View Post
    yeah, yeah, yeah. Give me 50K and I give you everything listed above, effect, bouncing, rotating, lightning effect..... what ever. Give me the design I request and I will optimise everything, run smoothly on iPhone, iPad and some decent Android smartphones. Ok ?
    Haha, only 50k?

  6. #6
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