I see there is a lot of design work and nice animations and I know that will cost a huge amount of time.
I am wondering the Android game how it structured.
It use:
android support v4 library - for old devices ( 2.3 )
facebook lib
google ads lib
gms lib, for notifications
vending , for in-app purchasses
inmobi analitics: http://www.inmobi.com/products/analytics/
seventinine: install tracker?
apprate: https://github.com/TimotheeJeannin/A...eannin/apprate
cocos2dx
+ they sofware impl
I am a "regular" app developer, not a game maker, I don't know the cocos2dx. Many use Unity for various reasons.
So pls share your idea how much developer hours needed for creat Android App + ios App + server side + desing + items ( database fill up)
Android development ( coding ) I am sure it is over 2k man hours. Maybe even 10k?
Home screen
Heroes list screen
inventory
Fragment
Quests
Daily screen
Enchanting
Guild
Merchant
Time+Campaing+Trails pre screen
The battle scene
Mailbox
Crusade
Chest
Purcases
The are over 20 scenes, maybe 40-50.
Some are minor some are complex, but the average is maybe just 40 hours man work for a "spaghetti code" it is around 2k.
All of this are made with that cocos , because they aren't "standard" Android screens with layout.
Those animations I don't know how are made "simple". Only one thing is missing: when a hero receive damage it is displayed a yellow static star and not animated.
Testing + optimising + documentations can lead to 4-5x of the development time.
I don't know how fast work the designers, but I think they need to make about the same amount of time.
At server side can be a bit less then in the client side.
+ audio, almost forgot.
30k hours in total?
Depends where are the developer and what payment method is, but even the cheapest with reasonable productivity will ask 5 usd/h. So it is a min of 150k usd investment, if not 1M.
So much money wasted in development and there is not invested in support, lol
Your idea?