Results 1 to 6 of 6

Thread: How much does it cost and what involves to make a game like this?

  1. #1
    Bronze Member Contributor Level 8
    Join Date
    Oct 2014
    Location
    EU
    Posts
    587
    Rep Power
    29

    How much does it cost and what involves to make a game like this?

    I see there is a lot of design work and nice animations and I know that will cost a huge amount of time.

    I am wondering the Android game how it structured.

    It use:
    android support v4 library - for old devices ( 2.3 )
    facebook lib
    google ads lib
    gms lib, for notifications
    vending , for in-app purchasses
    inmobi analitics: http://www.inmobi.com/products/analytics/
    seventinine: install tracker?
    apprate: https://github.com/TimotheeJeannin/A...eannin/apprate
    cocos2dx
    + they sofware impl

    I am a "regular" app developer, not a game maker, I don't know the cocos2dx. Many use Unity for various reasons.

    So pls share your idea how much developer hours needed for creat Android App + ios App + server side + desing + items ( database fill up)

    Android development ( coding ) I am sure it is over 2k man hours. Maybe even 10k?
    Home screen
    Heroes list screen
    inventory
    Fragment
    Quests
    Daily screen
    Enchanting
    Guild
    Merchant
    Time+Campaing+Trails pre screen
    The battle scene
    Mailbox
    Crusade
    Chest
    Purcases

    The are over 20 scenes, maybe 40-50.
    Some are minor some are complex, but the average is maybe just 40 hours man work for a "spaghetti code" it is around 2k.
    All of this are made with that cocos , because they aren't "standard" Android screens with layout.
    Those animations I don't know how are made "simple". Only one thing is missing: when a hero receive damage it is displayed a yellow static star and not animated.
    Testing + optimising + documentations can lead to 4-5x of the development time.

    I don't know how fast work the designers, but I think they need to make about the same amount of time.

    At server side can be a bit less then in the client side.

    + audio, almost forgot.

    30k hours in total?
    Depends where are the developer and what payment method is, but even the cheapest with reasonable productivity will ask 5 usd/h. So it is a min of 150k usd investment, if not 1M.

    So much money wasted in development and there is not invested in support, lol

    Your idea?
    Last edited by heroeszabi; 10-09-2014 at 11:46 PM.

  2. #2
    Bronze Member Contributor Level 12
    Join Date
    Sep 2014
    Posts
    3,823
    Rep Power
    141
    People need over 1M (million dollars) to make and run a game like this.

    This game techniques is nothing special, only 2D, not using 3D Unity, I personally can code 100% of a Hero Charges Single Player alone (I'm not a designer). So if you talk about making a single player game base on what already have, the cost is pretty low. Give me 50K and all designs, everything clear, no network connect, no multiplayer, I will give you a similar game on iOS platform in 2 months (estimate); if you google indie, someone else may give cheaper price.

    However that only work for non-popular game. For such popular game, I mean millions of players, some hundreds servers, you need much more $$$ to invest: staffs, servers, game design, idea, product launch campaign, ads, etc. . I could tell no less than a million dollars to create and run this game.

  3. #3
    Bronze Member Contributor Level 8
    Join Date
    Oct 2014
    Location
    EU
    Posts
    587
    Rep Power
    29

    how are made the animations at Home screen?

    Quote Originally Posted by bin View Post
    People need over 1M (million dollars) to make and run a game like this.

    This game techniques is nothing special, only 2D, not using 3D Unity, I personally can code 100% of a Hero Charges Single Player alone (I'm not a designer). So if you talk about making a single player game base on what already have, the cost is pretty low. Give me 50K and all designs, everything clear, no network connect, no multiplayer, I will give you a similar game on iOS platform in 2 months (estimate); if you google indie, someone else may give cheaper price.

    However that only work for non-popular game. For such popular game, I mean millions of players, some hundreds servers, you need much more $$$ to invest: staffs, servers, game design, idea, product launch campaign, ads, etc. . I could tell no less than a million dollars to create and run this game.

    The Chusade's ship has an animation, maybe just a shrink effect applied to top part.
    The Trials Dummie is balancing.
    The Campaign stomes has the light moving effect
    The chest is bouncing and has an aplha effect too
    The Areana's Flag is moving
    Time Rift circle rotating.
    The Guild flags moving
    The Enchnating has a lighning effect + other visual.

    This can be coded as a Sprite1.. SpriteN saved as png with transparency and a thread is changing at an interval. For 8 sprite create 8 threads it isn't to expensieve for running environment?

    Is that any low level technology ( Opengl ) which can draw faster, optimised?
    Is that a callback to render the SpriteX, because NOW I have a screen refresh? 20 or 50 times per second ( fps)

  4. #4
    Bronze Member Contributor Level 12
    Join Date
    Sep 2014
    Posts
    3,823
    Rep Power
    141
    Quote Originally Posted by heroeszabi View Post
    The Chusade's ship has an animation, maybe just a shrink effect applied to top part.
    The Trials Dummie is balancing.
    The Campaign stomes has the light moving effect
    The chest is bouncing and has an aplha effect too
    The Areana's Flag is moving
    Time Rift circle rotating.
    The Guild flags moving
    The Enchnating has a lighning effect + other visual.

    This can be coded as a Sprite1.. SpriteN saved as png with transparency and a thread is changing at an interval. For 8 sprite create 8 threads it isn't to expensieve for running environment?

    Is that any low level technology ( Opengl ) which can draw faster, optimised?
    Is that a callback to render the SpriteX, because NOW I have a screen refresh? 20 or 50 times per second ( fps)
    yeah, yeah, yeah. Give me 50K and I give you everything listed above, effect, bouncing, rotating, lightning effect..... what ever. Give me the design I request and I will optimise everything, run smoothly on iPhone, iPad and some decent Android smartphones. Ok ?

  5. #5
    kiRuZsal
    Guest
    Quote Originally Posted by bin View Post
    yeah, yeah, yeah. Give me 50K and I give you everything listed above, effect, bouncing, rotating, lightning effect..... what ever. Give me the design I request and I will optimise everything, run smoothly on iPhone, iPad and some decent Android smartphones. Ok ?
    Haha, only 50k?

  6. #6
    New Comers
    Join Date
    Nov 2022
    Posts
    4
    Rep Power
    1
    I want to recommend a resource that will help you Creating creative, artistic content .
    Stepico's team of professionals can set your product apart from other games, no matter what genre you choose. They can even come up with a whole new genre for your project to make sure it impresses your audience. Companies always realize that you may not have enough time or other resources to complete your project on time. That's why the company is willing to speed up the process with their expertise.
    Whether you are interested in creating a single player or multiplayer game, outsourcing your game development services is a great way to get your game to market without the stress of managing it. Outsourcing allows you to focus on more important areas of your business and ensures that you get the best results.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •