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Thread: Petition for urgent review on hero exp system

  1. #1
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    Petition for urgent review on hero exp system

    This will be a very long post and i ask you to have patience, cause its the single most important post i have written, and i fully expect everyone to sign this thats why i am taking so long to explain it.

    THE HERO EXP SYSTEM NEEDS URGENT CHANGE

    This game is about putting a team of great heroes together. To do that u need to test a lot, try different combinations, formations, and interactions.
    its not about having more power raw in arena. its about diversity. about been able to try new things, new hero combinations.
    about being able to get the arcane sapper u gonna receive tomorrow and give a try and find by yourself if its good or not, instead of reading whats good and leveling wichever hero seems more powerful
    its about enjoying the game to its full extent. having fun with all the heroes you find.
    .

    theres no way you cand do that if you are not alowed to level your heroes. In an ideal world u should be alowed to level all your heroes. The very minimum pool of heroes that u should be allowed to test is 20 as a free player.

    But as it is, im gonna prove to you that i frre player cant keep 7 heroes leveled, and average cant keep 9 and a crazy spender cant keep 11.
    this is unreal. what is the purpose of gettign new heroes if you are not going to be able to use it? let me prove to you:

    Every non vip player gets 240 energy a day because of time ( one energy every 6 minutes) and 3 recharges of 60, wich is 180.
    So basically 420 energy a day.
    The average xp you get for raiding or fighting a level is 65 hero exp for every point of stamina.
    So every non vip player gets 27.300 xp from stamina.
    Plus he has time rift for xp. At level 4 its 16 cheese x 2 every 2 days, so 16 cheese a day, plus 2 cheese a day from guild event.
    Every cheese is 1500 xp so 18x 1500 = 27000 xp.
    So a non vip get give it or take 55.000 hero xp everyday.

    A vip player that has only bought the month card and only spend his gems on stamina and a single midas use for the bonus. He will have access to 240 extra stamina . that will give him 15600.
    So rounding up, a month pack purchaser can get 71.000 hero exp every day. This is the standard that should be taken in consideration while designing the system.

    A person that spend a lot on gems wil also buy the 4 available stamina recharges at 100 gems, so for an extra 400 gems a day he gets an extra 480 stamina, which is 31.200 extra hero xp a day.
    So a good spender gets a total of 102.000 hero xp a day.

    Please take in consideration that this situation requires 400 gems a day in addition to the month card. 400x31 = 12.400 gems a month only in stamina. including the vip bonuses and the new prices (before was even more costly) that's a investment of around 125 dollars per month on stamina alone.

    A crazy spender like myself will always buy the 3 available stamina recharges at 200, so he will get 360 extra stamina , which is 23.400 extra hero xp.
    so that translates into a crazy spender getting 125.000 hero xp a day.

    Please be aware that this extra 600 gem a day turn his spendings to 310 dollars per month on stamina alone.

    I wont even bother to analyse the guys that spends on 400 on stamina, cause that is over 700 a month in stamina alone, wich is surreal.

    Now lets analyse team xp. u get 720 team xp from daily events . so a non vip would get 420+720= 1140 team xp. a month pack 1380 a good spender 1860 and a crazy spender 2220.You need 4700 team xp from 74 to 75. since u get 130 stamina that its not factored lets say 4600. so a non vip player would take 4 days to get a level. so during his 4 days he would get 220.ooo hero xp. a hero needs 30.000 xp from 74 to 75. so that means a non vip can keep 7.3 heros leveled. wich translates into u are able to level your arena and commando and chapplain. nope. you cant even level a second tank for crusade.

    a month pack player would take 3,33 day to level. in thta time he would get a litle less then 237.000 hero exp , enough to keep leveled 7,9 hero. wich translate into main arena team, chapplain, comando and exactly one backup tank.

    a good spender would take 2,47 days to level. in that time he will get a litle less then 253 k exp , enough to keep leveled 8,4 hero, wich translate into main arena team, chapplain, comando and exactly one backup tank and half of a third tank or if u are very bold, half of a secondary dps. i would recomend the tank. please remind you that for an extra 120 dollar u can level an extra half hero then the guy who only bought the month package.

    a crazy spender would take 2,07 day to level, in that time he will get a litle less then 260k hero exp, enough to keep leveled 8,64 hero basically the same then good spender, withan edge of 0,24 for an extra 190 dollars. and one more hero leveled than the month pack buyer , for a 300 dollar diference.
    lets assume the crazy spender bought 350 dollars in gems and spent the remaining 3000 buying only cheese averyday. thats 300 cheese divided buy the 15 levels he is expected to gain in a month thats 20 cheese per level, wich is 30.OOO hero exp or an extra hero. thats 9,64 hero. will lets round it up. lets say he bought all the exp items for gold and got some exp from arena. he can keep 10 heroes leveled up. wich translate into main arena team, chapplain, comando, 2 tanks and 1 dps backup.

    i Ask you.HOW IS THE BIG SPENDER SUPOSED TO TEST ANYTHING?? AT ALL?
    he can keep his daily hero need for crusade leveled, but theres no rrom to try anything. zero. nada.

    more important HOW CAN THE GOOD SPENDER TEST ANYTHING IF ALL HIS RESOURCE GOES TO CRUSADE?

    And to the most important question of all HOW CAN THE MONTH PACKER SUPPORT HIS CRUSADE NEEDS?

    and last, but not least HOW CAN THE FREE PLAYER SURVIVE ?


    And now lets take the analysis to UCOOLīS point of view. u want to selll gems. and nothing makes people more willing to spend then to get new heroes. and im very ok with that. everyone is. but what is the point of getting new heroes if u are not going to be able to play with them? as exciting as it is to get a new hero, the second people realize they cant use them, they will think a lot before buying more. as a result we will all kep seeing the same teams over and over in arena. no one can risk anything like this.
    It is my most profund belief that this is completely against what this whole game stands for.
    At this moment we have 43 hero released. Does it make sense that even the top spenders can only play with 10???

    and please let me remind you all that the situation will only get worst from 75 to 76 and so on. Also every hero you release will agravated the problem even more.

    This is a petition for an urgent review on the hero exp system. The real short term sugestion is that u double the exp given to a hero by each exp item and by each campaign level you complete, adjusting the rewards to raid acording, of course. Please pay atention that i am only talking about hero exp. no need to change in team exp.

    that way, a month packer could play with 1/3 of the heros avaiable and a crazy spender with 3/7 of the heroes avaiable at this moment.

    and as a long term fiz you could also introduce other fixes. but please keep in mind that if you only reduce the exp need by each hero per level, you will be hurting a lot all of the old players.

    So please if you agree to this review in the hero exp system please sign this petition. You can do that by leaving a reply and saying you agree. also help advertising it to as many people as you can.
    Last edited by Rola; 10-01-2014 at 02:19 AM. Reason: explaining that the goal is diversity, options , fun

  2. #2
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    Signed agreed. Well written.
    IGN: Cell - Level 7x
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  3. #3
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    Agreed

    Quote Originally Posted by Rola View Post
    This will be a very long post and i ask you to have patience, cause its the single most important post i have written, and i fully expect everyone to sign this thats why i am taking so long to explain it.

    THE HERO EXP SYSTEM NEEDS URGENT CHANGE

    This game is about putting a team of great heroes together. To do that u need to test a lot, try different combinations, formations, and interactions. theres no way you cand do that if you are not alowed to level your heroes. In an ideal world u should be alowed to level all your heroes. The very minimum pool of heroes that u should be allowed to test is 20 as a free player.
    But as it is, im gonna prove to you that i frre player cant keep 7 heroes leveled, and average cant keep 10 and a crazy spender cant keep 15.
    this is unreal. what is the purpose of gettign new heroes if you are not going to be able to use it? let me prove to you:

    Every non vip player gets 240 energy a day because of time ( one energy every 6 minutes) and 3 recharges of 60, wich is 180.
    So basically 420 energy a day.
    The average xp you get for raiding or fighting a level is 65 hero exp for every point of stamina.
    So every non vip player gets 27.300 xp from stamina.
    Plus he has time rift for xp. At level 4 its 16 cheese x 2 every 2 days, so 16 cheese a day, plus 2 cheese a day from guild event.
    Every cheese is 1500 xp so 18x 1500 = 27000 xp.
    So a non vip get give it or take 55.000 hero xp everyday.

    A vip player that has only bought the month card and only spend his gems on stamina and a single midas use for the bonus. He will have access to 240 extra stamina . that will give him 15600.
    So rounding up, a month pack purchaser can get 71.000 hero exp every day. This is the standard that should be taken in consideration while designing the system.

    A person that spend a lot on gems wil also buy the 4 available stamina recharges at 100 gems, so for an extra 400 gems a day he gets an extra 480 stamina, which is 31.200 extra hero xp a day.
    So a good spender gets a total of 102.000 hero xp a day.

    Please take in consideration that this situation requires 400 gems a day in addition to the month card. 400x31 = 12.400 gems a month only in stamina. including the vip bonuses and the new prices (before was even more costly) that's a investment of around 125 dollars per month on stamina alone.

    A crazy spender like myself will always buy the 3 available stamina recharges at 200, so he will get 360 extra stamina , which is 23.400 extra hero xp.
    so that translates into a crazy spender getting 125.000 hero xp a day.

    Please be aware that this extra 600 gem a day turn his spendings to 310 dollars per month on stamina alone.

    I wont even bother to analyse the guys that spends on 400 on stamina, cause that is over 700 a month in stamina alone, wich is surreal.

    Now lets analyse team xp. u get 720 team xp from daily events . so a non vip would get 420+720= 1140 team xp. a month pack 1380 a good spender 1860 and a crazy spender 2220.You need 4700 team xp from 74 to 75. since u get 130 stamina that its not factored lets say 4600. so a non vip player would take 4 days to get a level. so during his 4 days he would get 220.ooo hero xp. a hero needs 30.000 xp from 74 to 75. so that means a non vip can keep 7.3 heros leveled. wich translates into u are able to level your arena and commando and chapplain. nope. you cant even level a second tank for crusade.

    a month pack player would take 3,33 day to level. in thta time he would get a litle less then 237.000 hero exp , enough to keep leveled 7,9 hero. wich translate into main arena team, chapplain, comando and exactly one backup tank.

    a good spender would take 2,47 days to level. in that time he will get a litle less then 253 k exp , enough to keep leveled 8,4 hero, wich translate into main arena team, chapplain, comando and exactly one backup tank and half of a third tank or if u are very bold, half of a secondary dps. i would recomend the tank. please remind you that for an extra 120 dollar u can level an extra half hero then the guy who only bought the month package.

    a crazy spender would take 2,07 day to level, in that time he will get a litle less then 260k hero exp, enough to keep leveled 8,64 hero basically the same then good spender, withan edge of 0,24 for an extra 190 dollars. and one more hero leveled than the month pack buyer , for a 300 dollar diference.
    lets assume the crazy spender bought 350 dollars in gems and spent the remaining 3000 buying only cheese averyday. thats 300 cheese divided buy the 15 levels he is expected to gain in a month thats 20 cheese per level, wich is 30.OOO hero exp or an extra hero. thats 9,64 hero. will lets round it up. lets say he bought all the exp items for gold and got some exp from arena. he can keep 10 heroes leveled up. wich translate into main arena team, chapplain, comando, 2 tanks and 1 dps backup.

    i Ask you.HOW IS THE BIG SPENDER SUPOSED TO TEST ANYTHING?? AT ALL?
    he can keep his daily hero need for crusade leveled, but theres no rrom to try anything. zero. nada.

    more important HOW CAN THE GOOD SPENDER TEST ANYTHING IF ALL HIS RESOURCE GOES TO CRUSADE?

    And to the most important question of all HOW CAN THE MONTH PACKER SUPPORT HIS CRUSADE NEEDS?

    and last, but not least HOW CAN THE FREE PLAYER SURVIVE ?


    And now lets take the analysis to UCOOLīS point of view. u want to selll gems. and nothing makes people more willing to spend then to get new heroes. and im very ok with that. everyone is. but what is the point of getting new heroes if u are not going to be able to play with them? as exciting as it is to get a new hero, the second people realize they cant use them, they will think a lot before buying more. as a result we will all kep seeing the same teams over and over in arena. no one can risk anything like this.
    It is my most profund belief that this is completely against what this whole game stands for.
    At this moment we have 43 hero released. Does it make sense that even the top spenders can only play with 10???

    and please let me remind you all that the situation will only get worst from 75 to 76 and so on. Also every hero you release will agravated the problem even more.

    This is a petition for an urgent review on the hero exp system. The real short term sugestion is that u double the exp given by each exp item and by each level you complete, adjusting the rewards to raid acording, of course.

    that way, a month packer could play with 1/3 of the heros avaiable and a crazy spender with 3/7 of the heroes avaiable at this moment.

    and as a long term fiz you could also introduce other fixes. but please keep in mind that if you only reduce the exp need by each hero per level, you will be hurting a lot all of the old players.

    So please if you agree to this review in the hero exp system please sign this petition and help advertising it to as many people as you can.
    CANT EVEN ADD SOME OTHER WORDS. This is too true

  4. #4
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    This is true. Im currently lvl 47 atm and I have some heroes that I cannot use because my exp items goes to my main team just so I can survive crusade(which I am barely able to do, 12/15 at best but I mostly finish around 7/15). I'm also starting to lose interest in this game because of the lack of VIABLE ways for casual spenders like me to gain exp and gold to even up my heroes' skills efficiently. I'm not a big spender like some of the people in here but I at least bought 2 monthly cards in my history of playing.
    Thank you Rola for voicing out and putting an effort to construct this post.

  5. #5
    Signed and 100% agreed with all that

  6. #6
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    First of all, I'm not really sure about what ucool should do for what belongs to player own choice. You can choose between spending gems for stamina or not spending at all.

    The reason people keep spending (money, gems) is because they want to have advantages above others (those can't pay or can't pay that much). You don't need to speed up like crazy, no one ever force you to do so; you do that because you want and because of that you should pay, you must pay more. It's fair.

    When people keep playing normally, everything is ok, everyday a few thousand xp, a few hundred stamina, etc. .If you think 'I want to be as double stronger than all you guys', you must pay, the more you want to be stronger, the more you have to pay. 50 gems / 120 stamina, 50 gems/ 120 and then you still want more, ok, 100 gems/120, more ,more, more...ok just more gems, more gems please.....

    *The reason they increase the price is also for your sake. Yes! for big-spenders sake. Think like this, if everyone can pay the same amount of gems = no one pay anything; you guys all walk = you guys all drive, all same speed, no different. They increase the price so it distinguishes those non-spenders, light-spenders and heavy-spenders; those who walk < those who ride < those who drive... that's pretty normal.


    That's fair. I believe so.
    From a non-vip & vip 4 player.
    Last edited by bin; 10-01-2014 at 01:59 AM.

  7. #7
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    I agree 100%. Signed.

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    I agree 100%

  9. #9
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    10670

    Quote Originally Posted by bin View Post
    First of all, I'm not really sure about what ucool should do for what belongs to player own choice. You can choose between spending gems for stamina or not spending at all.

    The reason people keep spending (money, gems) is because they want to have advantages above others (those can't pay or can't pay that much). You don't need to speed up like crazy, no one ever force you to do so; you do that because you want and because of that you should pay, you must pay more. It's fair.

    When people keep playing normally, everything is ok, everyday a few thousand xp, a few hundred stamina, etc. .If you think 'I want to be as double stronger than all you guys', you must pay, the more you want to be stronger, the more you have to pay. 50 gems / 120 stamina, 50 gems/ 120 and then you still want more, ok, 100 gems/120, more ,more, more...ok just more gems, more gems please.....

    That's fair. I believe so.
    From a non-vip & vip 4 player.
    you are totally missing the point of the post. its about hero exp not team exp . I agree 100% with everything u said.

    but the point is that it dosent matter if you spend a gazzilion or you spend your lifetime savings. u still wonnt be able to level your heroes.

    and its even more unfair to the free player. as i explained in detail in the post a free player can only keep 7 hroes leveled.

  10. #10
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    Quote Originally Posted by Rola View Post
    you are totally missing the point of the post. its about hero exp not team exp . I agree 100% with everything u said.

    but the point is that it dosent matter if you spend a gazzilion or you spend your lifetime savings. u still wonnt be able to level your heroes.

    and its even more unfair to the free player. as i explained in detail in the post a free player can only keep 7 hroes leveled.
    Yeah, but when everyone is the same, what's different between now and later ? I mean today everyone got 7 dollars, then you give everyone 2 more dollars, what changes ? Since everyone got the same things, more or less does not matter.

    Today I fight a guy with 7 heroes, you give him 1 more give me 1 more, the outcome won't change. So what is the different for do or not do, change or not change ?

  11. #11
    Quote Originally Posted by bin View Post
    Yeah, but when everyone is the same, what's different between now and later ? I mean today everyone got 7 dollars, then you give everyone 2 more dollars, what changes ? Since everyone got the same things, more or less does not matter.

    Today I fight a guy with 7 heroes, you give him 1 more give me 1 more, the outcome won't change. So what is the different for do or not do, change or not change ?
    I dont get what you're saying? Bin
    Rola is just talking about the hero exp. he is saying there should be a better way of leveling your heroes and more of them , is what he is saying

  12. #12
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    Totally agree with this thread.

  13. #13
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    Quote Originally Posted by bin View Post
    Yeah, but when everyone is the same, what's different between now and later ? I mean today everyone got 7 dollars, then you give everyone 2 more dollars, what changes ? Since everyone got the same things, more or less does not matter.

    Today I fight a guy with 7 heroes, you give him 1 more give me 1 more, the outcome won't change. So what is the different for do or not do, change or not change ?
    oh boy.

    how come it dosent matter?
    its not about power. its about diversity. about been able to try new things, new hero combinations.
    its about enjoying the game to its full extent. have fun with all the heroes you find.
    about being able to get the arcane sapper u gonna recieve tomorrow and give a try and find by yourself if its good or not, instead of reading whats good and leveling wichever hero seems more powerful.

    i re ally cant believe u cant understand that from the post. i didnt tought it was that badly writen. will try to edit it.

  14. #14
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    oh my lol

    Quote Originally Posted by bin View Post
    Yeah, but when everyone is the same, what's different between now and later ? I mean today everyone got 7 dollars, then you give everyone 2 more dollars, what changes ? Since everyone got the same things, more or less does not matter.

    Today I fight a guy with 7 heroes, you give him 1 more give me 1 more, the outcome won't change. So what is the different for do or not do, change or not change ?
    Rola's point is this would allow everyone to have extra heroes, can try new teams, and overall be more fun. He never mentioned an "outcome" I assume you're referencing arena.

  15. #15
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    Quote Originally Posted by Goonsquad View Post
    I dont get what you're saying? Bin
    Rola is just talking about the hero exp. he is saying there should be a better way of leveling your heroes and more of them , is what he is saying
    exactly so we can experience the game heroes, at least half of it.
    instead of being stuck with the same heroes over and over.

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