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Thread: Analytical Hero Stats

  1. #1
    Iron Member Contributor Level 1
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    Analytical Hero Stats

    I test some objets to know what how many strength, agility and intellect affect to other hero stats:

    - Equip +6 agility, +3 armor class item
    -> +8 physical attack, + 3 Physical crit + 3 armor class.

    - Equip +16 Agi + 6 physical crit ( total +22 agi, +3 amor, +6 crit)
    -> +31 physical attack, +5 amor, +15 crit

    - Equip +6 str, + 6 int, + 14 agi, 15 crit
    - Equip -10 armor, + 20 crit, +20 life steel
    (+6 str, + 6 int, +36 agi, -7 armor, +41 crit, +20 life steel)
    -> +108hp, +50 attack, + 15 magic, -3 armor, +56 crit, +20 life steel

    - Equip +10 str, +24 attack + 10 resistance
    (+16 str, +6 int, + 36 agi, -7 armor, +41 crit, +20 life steel + 24 attack)
    -> +288 hp, +74 attack, +15 resistance, -2 armor +56 crit, +20 life steel.

    Conclusions:

    + 1 Agility give: +1'33 physical attack, +0'5physical crit, +0'1 amor
    + 1 Strength give: +18 hp, + 0'1 armor
    + 1 Intellect give: +2'5 magic power, +0'1 magic resistance

    Note: Intellect not give magic crit.

    Any one knows how crit works? 300 physical crit what % of crit is?

  2. #2
    Platinum Member Contributor Level 7 Veddharta's Avatar
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    wow thanks for sharing!!I really dk about crit tho

  3. #3
    Platinum Member Contributor Level 8 Mystara's Avatar
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    Just what i was looking for

    Thanks mac!
    http://forum.ucool.com/image.php?type=sigpic&userid=30906&dateline=141327  9605

  4. #4

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    Very Nice!

    Perfect, good work, Nice analisys

  5. #5
    Bronze Member Contributor Level 3
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    NICE YOBA. veri mucha appreciata. i gibe u honor RAPEUTATION pointa. tanks

  6. #6

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    For anyone reading this, OP's math is wrong in a lot of places.

    I'll start with the fact that Intelligence gives Physical Attack and the OP doesn't even have that listed. There are a few other incorrect bonuses as well.

  7. #7
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    Quote Originally Posted by Zein View Post
    For anyone reading this, OP's math is wrong in a lot of places.

    I'll start with the fact that Intelligence gives Physical Attack and the OP doesn't even have that listed. There are a few other incorrect bonuses as well.
    Simply because he doesn't factor different hero types. I think it is correct for whatever hero type he bases his math in.

  8. #8

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    Quote Originally Posted by sigurdblake View Post
    Simply because he doesn't factor different hero types. I think it is correct for whatever hero type he bases his math in.
    Then he needs to include that. He said for all heroes, not for a specific type. How are we suppose to know what hero type he tested?

    Not to mention when I did the calculations to figure it out, I did them on 10 completely different heroes and every single number came up the same.
    Last edited by Zein; 10-12-2014 at 11:51 PM.

  9. #9
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    I've done some math too and discovered he is very close but the numbers are a tiny bit off.
    For the record since we aren't talking huge differences here is the changes:

    1 str = 18 hp, 1AD and .1 AC
    1 agi = .4 crit and 1.33 AD
    1 int = 2.4 MP and .1 MR


    Now to continue with this thread can ANYONE answer what the numbers on stats mean?
    such as what does 100 Physical crit represent in a %
    what does 100 magic crit represent in a % (since most characters have a very low number)
    what does 100 AC and MR represent in a %
    Does Armor pen remove flat armor or a % of armor?
    How about dodge? What is the % per point?
    Ignore Magic resistance. That number is VERY low for most casters. Is it a flat number or a % representation or does that number represent a % when stacked differently (i.e. 10 ignore magic resistance = 20% of total magic resistance bypass)

    can any one clarify the stats on heroes?

  10. #10
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    I'm interest, but don't have anything to add. I'll try to do some.testing later.

  11. #11
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    just for reference here are some things i found out:

    Life steal:
    20 lifesteal points = ~7% of damage done to heal
    51 lifesteal points = ~25.7% of damage done to heal
    100 lifesteal points = ~43.3% of damage done to heal

    this was tested many times on the same enemies in the same level (trials) using different teams consisting of warchief to increase it, using just one hero alone with these rated points, using armor reduction to increase damage. All results came out to the exact same conclusion per test that THESE specific amounts of lifesteal resulted in healing the listed %.

  12. #12
    Gold Member Contributor Level 6 Jeff's Avatar
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    Thank you, these are solid infos
    Not only do I need to dry my clothes from the rain and sleet, but also from incontinence.

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