Originally Posted by
jwhiteheadcc_8892708
Gladiators would be used more often if they didn't have effectively less defensive and offensive power than armored grunts with the same space. I'm not sure how this would be fixed as the 1-space gladiators were a bit too far in the other direction (too powerful)? Slightly more speed/damage?
Hmm, suggestion for bandits in next patch: training time:150 seconds, HP: +50%, Damage: +50%, training cost:100%
I figure the training time and goods will have to be increased if these become worth using. I also don't think anyone would bother with them unless they're roughly twice as powerful (either overall or in either damage/health) as current bandits. The suggestion above splits the difference between offense and defense buffs. They look sad and lonely in my barracks. As it is, regular thieves are way more efficient per space used in rally spot.